Leo Famulari <[email protected]> writes: > On Wed, Jun 15, 2016 at 09:39:36PM -0400, Kei Kebreau wrote: >> * gnu/packages/games.scm (warzone2100): New variable. > > Cool, it's nice to see games like this continuing to be developed! >
Indeed it is! Especially since it started out on proprietary consoles
and such.
>> + (inputs `(("fontconfig" ,fontconfig)
>
> Can you double-check that all these inputs are needed at run-time with
> `guix gc --references`?
>
The binary links to all of the libraries, but doesn't seem to require
the DejaVu fonts. I've also moved the unzip and zip binaries to
native-inputs.
>> + ("font-dejavu" ,font-dejavu)
>> + ("freetype" ,freetype)
>> + ("fribidi" ,fribidi)
>> + ("glew" ,glew)
>> + ("libtheora" ,libtheora)
>> + ("libvorbis" ,libvorbis)
>> + ("libxrandr" ,libxrandr)
>> + ("openal" ,openal)
>> + ("physfs" ,physfs)
>> + ("qt", qt-4)
>
> Can it run with qt-5? My understanding is that qt-4 is no longer
> supported by upstream and is thus risky from a security perspective. We
> are slowly working to eliminate dependencies on qt-4 in Guix.
>
> If it can't use qt-5, I guess it's okay, with a friendly bug report to
> upstream :)
>
> If it can use qt-5, then it can take advantage of the modularization
> that Efraim has been working on.
It can't use qt-5 at the moment. Debian is still using the Qt4 script
library and Arch Linux uses a Qt5 compatibility layer of some sort.
An updated patch is attached for review.
From 7e24cc9f998cb13330bbc1d38a3da638cc6135b6 Mon Sep 17 00:00:00 2001 From: Kei Kebreau <[email protected]> Date: Sat, 18 Jun 2016 11:07:37 -0400 Subject: [PATCH] gnu: Add warzone2100. * gnu/packages/games.scm (warzone2100): New variable. --- gnu/packages/games.scm | 51 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index b0bf4e3..4141d5e 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -2396,3 +2396,54 @@ Super Game Boy, BS-X Satellaview, and Sufami Turbo.") your way through an underground cave system in search of the Grue. Can you capture it and get out alive?") (license license:agpl3+))) + +(define-public warzone2100 + (package + (name "warzone2100") + (version "3.1.5") + (source (origin + (method url-fetch) + (uri (string-append "mirror://sourceforge/" name + "/releases/" version "/" name "-" version + ".tar.xz")) + (sha256 + (base32 + "0hm49i2knvvg3wlnryv7h4m84s3qa7jfyym5yy6365sx8wzcrai1")))) + (build-system gnu-build-system) + (arguments + `(#:phases (modify-phases %standard-phases + (add-after 'set-paths 'set-sdl-paths + (lambda* (#:key inputs #:allow-other-keys) + (setenv "CPATH" + (string-append (assoc-ref inputs "sdl-union") + "/include/SDL")) + #t))))) + (native-inputs `(("pkg-config" ,pkg-config) + ("unzip" ,unzip) + ("zip" ,zip))) + (inputs `(("fontconfig" ,fontconfig) + ("freetype" ,freetype) + ("fribidi" ,fribidi) + ("glew" ,glew) + ("libtheora" ,libtheora) + ("libvorbis" ,libvorbis) + ("libxrandr" ,libxrandr) + ("openal" ,openal) + ("physfs" ,physfs) + ("qt", qt-4) + ("quesoglc" ,quesoglc) + ("sdl-union" ,(sdl-union)))) + (home-page "http://wz2100.net") + (synopsis "3D Real-time strategy and real-time tactics game") + (description + "Warzone 2100 offers campaign, multi-player, and single-player skirmish +modes. An extensive tech tree with over 400 different technologies, combined +with the unit design system, allows for a wide variety of possible units and +tactics.") + ; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL + (license (list license:bsd-3 + license:cc0 + license:cc-by-sa3.0 + license:expat + license:gpl2+ + license:lgpl2.1+)))) -- 2.8.3
-- Kei (GPG Key: 4096R/E6A5EE3C19467A0D)
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