ng0 writes: > ng0 transcribed 3.2K bytes: >> Hi, >> >> I haven't checked the source code repo yet for licenses included except the >> obvious stated ones. >> Last week I wrote on IRC that it contains proprietary engines (or something >> along this lines). >> Memory served me wrong, there's only stable and unstable engines. This is >> from my current build log. >> Now, last time I started scummvm was maybe over 10 years ago so I don't know >> if anything of this >> requires the original disks etc and if that is okay by GFSDGL. I have some >> backups of my original >> floppies, so I'll test ScummVM later today and see what works and how it >> works (I didn't read their >> Manual or website so far). Or if it works at all. At least it build without >> issues now. > > Update: I tried "Day of the Tentacle" and "Mystery House", both worked. > I'll give one of my Indiana Jonesand Monkey Island games a try tonight.
Beneath a Steel Sky is a cyberpunk ScummVM game: https://en.wikipedia.org/wiki/Beneath_a_steel_sky And it's distributed in Debian... I think it's even in Debian main? http://metadata.ftp-master.debian.org/changelogs/main/b/beneath-a-steel-sky/beneath-a-steel-sky_0.0372-6_copyright