Jan <[email protected]> writes:
> The second problem I encountered during examining the package was every > time I changed the path of the minetest_game in the minetest-data > package minetest was also recompiled, which took long time. (I thought > the path is improper) > My question is, what is the Guix way of dealing with such packages? > Imagine we have like 100 packaged minetest mods/games. Say I wanted to > add one, would I have to recompile the whole minetest package (C++), > despite the fact all mods are just Lua scripts put into folder and > interpreted by the engine? Is there a search path? > Could we for example place the mods in the ~/.minetest/games folder? If minetest looks in ~/.minetest/games then it probably can also be made to look in a list of directories specified via an environment variable. That would be the Guixy way. Let minetest specify a search path and install the data files and plugins in a well-known directory suffix. -- Ricardo
