Hi Ashvith,

I know we have "Love" (https://github.com/love2d/love) packaged which is a 
popular Lua games engine. A quick search in games.scm turns up a bunch of 
things that mention Lua, they seem to be mostly using `Cmake` and including 
luajit - so that might give you some examples to look at.

Steve / Futurile

On Tue, Jan 13, 2026 at 07:53:15PM +0530, Ashvith Shetty wrote:
> Hello,
> 
> I'm having trouble with packaging a Lua library. There seems to be no
> such thing as a lua-build-system, and most of them have executables,
> which is not the same as packaging a library.
> 
> How should I go about packaging a Lua library? How would the
> structure/skeleton of directory look like? What would go inside of
> /share, /etc, etc? Do I need to resolve the shebang?
> 
> By the way, I am trying to package a bunch of game-related libraries
> (ECS, physics engine, etc) in Lua. Would really appreciate an example
> for demonstration.
> 
> Regards,
> Ashvith
> 
> 

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