Hi Guix Team,

Blender Studio released a game last year, named Dogwalk[1].

The license of the game is the following (as stated on both the Steam and Itchio pages):

"The DOGWALK game source bundle is available under CC BY 4.0. Source code (scripts) are available under MIT license. Provide credit to the project as (CC) Blender Foundation | studio.blender.org/dogwalk."

The finished game is freely downloadable from the Blender Studio page, however the repository of the source files are only available for subscribers. The finished game package consists of a Linux binary and a Godot resource file in the PCK format[2].

The Linux binary needs some modifications with patchelf, but otherwise it is easy to get it to run under Guix. Is this approach good enough for Guix, or should I try to extract the PCK file with gdsdecomp[3] first, and then build it with Godot again?

I do not know if the second way is feasible, it is just an idea how to unbundle the released game.

1. https://studio.blender.org/projects/dogwalk/
2. https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html
3. https://github.com/GDRETools/gdsdecomp

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