Hi Guix Team,
Blender Studio released a game last year, named Dogwalk[1].
The license of the game is the following (as stated on both the Steam
and Itchio pages):
"The DOGWALK game source bundle is available under CC BY 4.0. Source
code (scripts) are available under MIT license. Provide credit to the
project as (CC) Blender Foundation | studio.blender.org/dogwalk."
The finished game is freely downloadable from the Blender Studio page,
however the repository of the source files are only available for
subscribers. The finished game package consists of a Linux binary and a
Godot resource file in the PCK format[2].
The Linux binary needs some modifications with patchelf, but otherwise
it is easy to get it to run under Guix. Is this approach good enough for
Guix, or should I try to extract the PCK file with gdsdecomp[3] first,
and then build it with Godot again?
I do not know if the second way is feasible, it is just an idea how to
unbundle the released game.
1. https://studio.blender.org/projects/dogwalk/
2.
https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html
3. https://github.com/GDRETools/gdsdecomp