Ojo estos maes estan haciendo una aplicacion para hacer una interface de
administracion de linux donde matar procesos es tan facil como meterles un
balazo en la jupa a lo Doom.

http://www.cs.unm.edu/~dlchao/flake/doom/


Some of the potential benefits of using Doom as a tool for system
administration: 

The machine load is immediately apparent to the player, who can see how
crowded a room is. The player can eyeball many machines from a high vantage
point and go down to a room that needs maintenance. 
There is a nice continuum for resource allocation. A user may choose to
simply wound processes rather than killing them, which could naturally be
translated to renicing them. 
A new sysadmin can be given less power by providing her with a smaller
weapon. A rank beginner may not be given a weapon at all and be forced to
attack processes with her bare hands. It would take a foolhardy player to
attack a room full of monsters, just as a newbie should not kill a bunch of
important processes. A more experienced sysadmin would have time to stop a
newbie who is trying to kill the wrong process. The real work could be left
to those with the big guns. The truly great sysadmins could have BFGs. 
Really crowded systems would regulate their own load because monsters
occasionally kill each other. Once the population in a room goes down, the
monsters will stop attacking each other. 
Drastic action takes work. In a command line interface, all actions take
approximately the same amount of effort. One can ls just as easily as rm -rf
*, which is kind of unfortunate. In a cyberspace environment, the players
are not omnipotent, so performing large actions takes time and effort. 
Important processes can be instantiated as more powerful monsters. They can
then defend themselves against inexperienced sysadmins. 
Sysadmins could cooperate or compete. Doom is a natural environment for
player-to-player interactions. A team of players can cooperate to take care
of a heavily-loaded system, or they can even take out rogue sysadmins who
are killing the wrong processes. 

A few of the problems of using Doom as a tool for system administration: 

Certain processes are vital to the computer's operation and should not be
killed. For example, after I took the screenshot of myself being attacked by
csh, csh was shot by friendly fire from behind, possibly by tcsh or xv, and
my session was abruptly terminated. 
Mapping processes to appropriate monsters is difficult. Should large
processes be mapped to large monsters? Should the monster type reflect the
CPU as well as memory usage? Should processes and their children look alike?

It is difficult to tell if your employees are doing real work or just
goofing off when tools and games have the same GUI. 


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