Well, one way to really surprise the players is to run the "infection" as an actual disease with something around an 80% mortality rate. Make people who are bitten roll vs HT-2 or lose a point of HT. This continues until HT 0, when they become zombies, or until they are at full HT and roll 3 or so successes and fight it off. This can really freak out players who go off the movies and shoot people at the first sign of infection; then find out later on that some people managed to fight it off and realize they may have murdered potential survivors.
Just some thoughts. -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
