Hi all, I was just wondering how to calculate the "damage" a starship's hull would take while landing on a planet?
I was thinking of the following: An Amphibious Assault on a hostile Planet. So, a huge Fleet of Starships engage the Planet. The Battleships start bombing the Planetary Surface from Outside the atmosphere(like Shorebombardment in WW2 D-Day). Then the "Carriers" launch smaller Fighters/Bombers wich enter the Atmosphere and act like modern Bombers/fighters. They strike on local defensive enviroments, like Gun emplacements etc. Then Landing-Crafts with Troops on board launch from carriers in Orbit, entering the Atmosphere to land on planets surface. Opening the cargo ramp - infantry will make the final step seizing the citys on the planet. =) Todays Spaceshuttles have Heat-Shields, so i realized i need to think about the effect of the hull taking damage while entering the atmosphere... So, i just need to know how to calculate how much of DR some things need, i want to build with Vehicles 3rd Edition rules: 1st - For orbital Bombardment: I want the Battleships to use Rockets (like Cruise Missiles). These Missiles must enter the Atmosphere too since they're launched from orbit. So they need some sort of heat shield, right? 2nd - i dont want the huge battleships to be able entering planetary atmosphere. They're build in space and that's where they'll stay forever! =) 3rd - Fighters, Bombers and Landing Crafts also need to enter and leave the atmosphere. So are Shuttles, some smaller Transports etc. Does anyone know if i can find something about that in any GURPS book? Or somewhere else? I can remember reading something about entering/leaving atmosphere in VEHICLES, but i think it was all about acceleration, speed and so on... Thanks in Advance, Flo _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
