At 12:27 PM 12/20/2005, you wrote:
Before I try and recreate the wheel, has anyone done any work on
developing house rules for Jim Butcher's "Dresden Files"? A group
of us at the office are going to start a game and I'm thinking this
might be an interesting "world" to use as a backdrop.
I would model the magic system by using the regular magic system for
the evocations and the ritual magic system (4E) for the thaumaturgy.
Bob the Skull could be modelled by a level of Gadgeteering
(Alchemical) or so and some hidden lore. I'm not sure how I would
model the "items help with evocations" stuff; buying talents with
gadget limitations perhaps. Are there any particular things that you
want help with modelling? I've been thinking about adapting the world myself.
Nothing specific, I was just wondering if someone had already done
the legwork to develop the world as I'd like to set a game in a
similar world where magic and faith are real, but most people have
shut themselves off from being true believers.
Kurt Feltenberger
[EMAIL PROTECTED]
TEOTWAWKI Fiction and PBEM http://www.teotwawki.net >>Finally Updated!!!<<
"To our Country! In her intercourse with foreign nations,
may she always be in the right, but our country, right or wrong!"
~Stephen Decatur
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