> IIRC, lightspeed is about 300,000kps, so your TL 11 and TL 13
> torpedoes are actually going faster than light (at about 3c and 12c,
> respectively).

That presumes the missile/torpedo accelerates in a straight 
line, which it may not do if it chases an evading ship. For
this reason, a 'nominal delta-V' in excess of lightspeed 
might make sense. You just have to keep in mind that the 
actual speed should not exceed, say, 0.8 c. Beyond that, 
relativistic effects become hard to ignore. 
 
> What is the maximum speed of something without FTL drives in GURPS Space?

Lightspeed, of course.

Regarding FTL missiles, that depends to a large degree on 
the chosen FTL technobabble. 

If you use warp drives, a missile with warp drive is just 
about the only possible anti-ship weapon. Sure, there are
FTL beams in GURPS Vehicles, but you need to fly in close
formation to use them - their range is the distance 
covered in a small fraction of a second. 

Hyperdrives and non-jumpline jump drives are more likely 
for FTL weapons. 

Regarding Kurt on missiles vs. torpedos, keep in mind that
realworld anti-ship missiles fly through the air at speeds
tens or hundreds of times faster than their swimming 
targets. A torpedo, by comparison, swims through the water
at speeds only a few times faster than the ship. I would 
suggest that the relationship between a space ship and a 
space missile is more similar to a wet ship and a torp. 

(That is the reason, BTW, why so many space carrier ideas
 fall flat unless you cook the rules to give little ships
 higher speed and lower endurance.)

Of course he is right on visibility issues, so there will
be more defenses against space torps than we have right
now against submarine torps. (Probably. I'm sure that the 
USN knows more about ladar and supercavitating projectiles
than I do.)

Onno
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