This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. With a slight delay, old vehicles appear at http://omeyer.gmxhome.de/GURPSnet_files/summary.html Onno Meyer, 2006-01-02
Black Op Helicopter v1.0 (TL9) Copyright 2006 by Onno Meyer The Technology Department is well known for slightly buggy prototypes, but this CRW helicopter is actually fairly reliable. The airframe looks like a 22nd century business helicopter, but it was built with advanced composite materials for increased armor protection. It has some stealth features and very advanced ECM systems as well. The helicopter seats a crew of two and eight passengers or a similar amount of cargo. It is armed with internal bays for two small missiles and two hardpoints for external ordnance or drop tanks. The hardpoints actually help to disguise the mil-spec nature of the design -- no 22nd century gunship would increase its RCS with external stores. At routine travel speed, the engines burn 180 gallons of jet fuel per hour. A full load of fuel is $1,800. Subassemblies: Body +4, Canard Rotor Wing +2, three retractable Wheels +1. Powertrain: Two 9,000-lb. super turbofans; 3,600-kW reaction rotor drivetrain; three 270,000-kWs rechargeable E cells. Fuel: 600 gallons jet fuel (fire 11). Occ: 2 NCS, 8 folding CS. Armor F RL B T U Body: 4/200 4/200 4/200 4/200 4/200 Wing: 4/200 4/200 4/200 4/200 4/200 Wheels: 4/50 4/50 4/50 4/50 4/50 Weaponry Two 50-lb. weapon bays. Equipment Body: Two long-range radios with scramblers; two medium-range lasercoms; two 50x LLTVs; 50-mile LPI AESA; two 25-mile PESAs; 5-mile multiscanner; 10-level surveillance sound detector; precision navigation instruments; two IFF; two inertial navigation systems; military GPS; two terrain-following radars; two HUDWACs; level-8 deceptive jammer; level-6 IR jammer; 48 aircraft decoy dischargers; two C5 genius, hardened minicomputers with two terminals; compact fire suppression system; high- security alarm; 200mm HE self-destruct (6d*750[12d]); refueling probe; 10-man NBC kit; 10 crashwebs. Wheels: Puncture-resistant tires; External: Basic emission cloaking; basic sound baffling; basic stealth; instant chameleon; two 3,000-lb. hardpoints. Statistics Size: 50'x40'x12' Payload: 3 tons Lwt.: 12 tons Volume: 820 cf Maint.: 7 hours Price: $8,458,450 HT: 11. HPs: 750 Body, 338 Wing, 75 each Wheel Helicopter mode: aSpeed: 300 aAccel: 5 aDecel: 16 aMR: 4 aSR: 4 Ceiling 3,200 yards. Plane mode: aSpeed: 600 aAccel: 15 aDecel: 16 aMR: 4 aSR: 5 Stall Speed 135 mph. Ceiling 11,900 yards. Design Notes Body is 720 cf with good streamlining. Canard Rotor Wing is 100 cf. Wheels are 36 cf. Structure is medium and advanced. Armor is advanced composite. Sealed. Computerized controls with duplicate maneuver controls and one telepathic control panel (minor bug: poor handling -1 for non-telepathic controls). There are 15.51 cf of empty space in the body for further upgrades. Empty weight is 18,000 lbs. The payload includes 100 lbs. of internal ordnance but not external stores. The TL9 vehicle uses the design rules from Vehicles [2nd edition, 3rd printing, Dec 2004 errata], Psionics, VXi and VXii (including the stall speed and armor volume rules) with the text format from Vehicles Lite. In the background, the telepathic control panel is assumed to be TL9. The aircraft takes the background of GURPS Black Ops one TL into the future. It is not designed for generic Black Ops games. Next Week: Not clear yet. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
