Clinton wrote: > A few questions/comments. > > 64ft^3 for the crew and powersupply and power train?
The powertrain for a legged vehicle must be placed in the legs. That leaves only the power cell in the body. Two exposed, roomy seats/crew stations are 20 cf each and two exposed, cramped seats are 10 cf each. Think of a jeep, minus the engine compartment. > Also how much would you loose going to power slugs instead of power cells? Either the endurance drops or the weight goes up. A loss of range or speed would be acceptable, but I really watched the ground pressure on this one. Roger replied to another part of Clinton's mail: > >A cloth top off road vehicle will roll over sometimes in > >operation - and 800 pounds landing on top of you would be real unpleasant. > > Open-frame armour explicitly does act as a roll cage, though by a strict > reading the XCS probably isn't protected. (However, it is implied that > open-frame armour cannot be used on waterborne vehicles.) An answer would be to take non-exposed seats and crew stations and to split their volume between the body and a superstructure (VXi21). The superstructure gets open-frame armor and the body gets regular armor. It was my opinion that is procedure would take detail too far for a simple little vehicle ... > > Even small dune buggies have ROPS. And during a roll over some occupant > >restraints would be nice too - not necessary but a 50kph accident or roll > >over would be messy for unrestrained passengers. > > Seat belts are free IIRC. Under the VE2nd rules, seat belts are free at TL6+ if the vehicle designer chooses to include them (VE27). This may or may not be listed in the Details paragraph of the writeup. In the shorter Lite writeup format, the Details paragraph gets dropped. Summary: Seat belts are free if they were included in the factory. Whether that happened is the GM's call unless it was written down ... Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
