This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. With a slight delay, old vehicles appear at http://omeyer.gmxhome.de/GURPSnet_files/summary.html Onno Meyer, 2006-01-23
Dragon Republic Type 28 Coastal Patrol Boat v1.0 (TL9) Copyright 2006 by Onno Meyer On many backwater colony worlds, Type 28 Patrol Boats are the Dragon Republic's first and last line of defense against Union submarines. On Earth and the more developed worlds, they are simply the most common patrol craft. The main armament of the Type 28 Coastal Patrol Boat are two torpedo tubes. For self-defense, it has a 400-kJ laser in the top turret and a 400-kJ saser in the belly turret. The crew (the captain, the helmsman, three gunners and the sonar operator) sit in a fully enclosed cockpit, both to reduce the radar cross section and to save them from wind and water at nearly 200 kph. The Type 28 optimized for anti-submarine operations, which leaves it less capable in a surface warfare role and the traditional coast guard jobs of search and rescue and customs patrolling. It is usually backed by the smaller Type 32 Harbor Patrol Boats and by fighter-bombers with anti-ship missiles. A full torpedo load is $134,000. Subassemblies: Body +4, full-rotation Turret 1 -1, full-rotation Turret 2 -1. Powertrain: Two 600-kW hydrojets; 1,250-kW super MHD fusion reactor; three 270,000-kWs rechargeable E cells. Occ: 6 RCS. Cargo: 10 cf. Armor F RL B T U Body: 4/40 4/40 4/40 4/40 4/40 Turret 1: 4/40 4/40 4/40 4/40 Turret 2: 4/40 4/40 4/40 4/40 Weaponry Two 400mm Torpedo Tubes [Body:F] (1 shot each) +0. 400-kJ PD Laser [Tur1:F] (600 shots) +2. 400-kJ PD Saser [Tur2:F] (270 shots) +2. Equipment Body: Two long-range radios with scramblers; medium-range VLF radio with scrambler; four short-range laser communicators; medium-range sonar communicator; 25-mile active/passive sonar; 5-mile multiscanner; navigation instruments; IFF; sonar IFF; inertial navigation system; two military GPS; four decoy dischargers; two C4 minicomputers with six terminals; full fire suppression system; 10-man NBC kit. Turret 1: Full stabilization and universal mount for PD Laser; 10x LLTV; 5-mile LPI AESA. Turret 2: Full stabilization and universal mount for PD Saser; 2.5-mile blue-green ladar. External: Basic emission cloaking, basic sound baffling, basic stealth. Statistics Size: 24'x8'x8' Payload: 1.5 tons Lwt.: 9 tons Volume: 1,000 cf Maint.: 25 hours Price: $629,960 HT: 12. HPs: 1,800 Body, 30 Tur1, 30 Tur2 wSpeed: 120 wAccel: 25 wDecel: 4(16) wMR: 0.75 wSR: 4 Draft 2.4'. Flotation 22.4 tons. Design Notes Body is 996 cf with very fine hydrodynamics and good streamlining. Turret 1 and 2 are 2 cf each. Structure is heavy and cheap, with total compartmentalization. Armor is expensive composite. Self-sealing. Computerized controls with duplicate maneuver controls. There are 182.8 cf of access space in the body. Empty weight is 15,000 lbs. The 400-kJ PD Saser is a screamer. Weapon Weight Volume Cost Power WPS VPS CPS TL 400mm Torpedo Tube 1,200 24 $17,500 - 800 16 $67,000 9 400-kJ PD Laser 50 1 $10,000 900 - - - 9 400-kJ PD Saser 50 1 $15,000 1,000 - - - 9 Weapon Warhead Guid. Type Damage Spd End Max SS Skill RoF 400mm Torpedo HEAT BPSH exp. 6d*125(10)90 108 9,720 25 20 1/14 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 400-kJ PD Laser - ver. imp. 6d 20 20 4,000 8,000 16* 400-kJ PD Saser - ver. spcl. 30d 20 14 720 2,200 12* The TL9 vehicle uses the design rules from Vehicles [2nd edition, 3rd printing, Dec 2004 errata], VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A TL9 submersible shuttle. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
