Hi folks: OK, I'll get to the point. I'm trying to be sort of true to Star Trek canon, and GURPS laws at the same time. Star Trek canon has warp factors roughly exponentially proportionate with actual
One solution is to increase power demands in all systems roughly geometrically. But does that work for weapons and computers and life support and such? Maybe weapons and deflector shields, but if anything, impulse drive should get more efficient, not less, as should other systems outside of military... And it's messy on the calculator.
Another option is to use the hyperdynamic fields from VXi to represent "subspace fields"
the TOS ships had "Good " SL at best, and later ships like Voyager might have extreme...
Just increase the universal drag constant to get the numbers you need. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
