Hi folks:

OK, I'll get to the point.  I'm trying to be sort of true to Star
Trek canon, and GURPS laws at the same time.  Star Trek canon has
warp factors  roughly exponentially proportionate with actual

One solution is to increase power demands in all systems roughly
geometrically.  But does that work for weapons and computers and life
support and such?  Maybe weapons and deflector shields, but if
anything, impulse drive should get more efficient, not less, as
should other systems outside of military... And it's messy on the
calculator.

Another option is to use the hyperdynamic fields from VXi to represent "subspace fields"

the TOS ships had "Good " SL at best, and later ships like Voyager might have extreme...

Just increase the universal drag constant to get the numbers you need.


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