No theme this week, other than the characters being modern/near modern.
------------------------------------------
All characters copyright 2006 by Brandon Cope

Joe the Torturer
Setting: Modern

ST: 12 [20]; DX: 11 [10]; IQ: 10 [0]; HT: 11 [10]

Mal: Now, you only got to scare him.
Jayne: Pain is scary
-- _Firefly_, "Serenity"

Attributes: 40
Advantages: 2
Disadvantages: -35
Skills: 18
TOTAL: 25

Advantages: Fearlessness +1 [2]

Disadvantages: Bad Temper [-10];  Duty (to employer, 9 or less) [-5];
Gluttony [-5]; Reputation -2 [-10]; Stubbornness [-5]

Skills: Brawling-12 [2]; Detect Lies-9 [2]; First Aid-10 [1]; Guns
(Pistol)-13* [2]; Guns (Shotgun)-12* [1]; Interrogation (Torture)-15/9
[2]; Intimidation-12 [6]; Knife-12 [2]

Gear: Glock 17 w/3 mags, Remington M870 12g w/12 shells, large knife (1d
cut, 1d-1 imp), normal clothes

Notes: This represents a tough guy who, apart from being good in a
flight, can make people hurt. Note that is is not very good at getting
answers, however.
----------------------

Jane the Psycho Op
Setting: Near modern

(thanks to Timepsike for the idea)

ST: 10 [0]; DX: 12 [20]; IQ: 12 [20]; HT: 10 [0]

Attributes: 40
Advantages: 5
Disadvantages: -50
Skills: 30
TOTAL: 25

Advantages: Attractive [5]

Disadvantages: Curiosity [-5]; Impulsiveness [-10]; On the Edge [-15];
Pyromania [-5]; Reputation -2 (nut job) [-5]; Sense of Duty (Innocents)
[-10]

Skills: Brawling-12 [1]; Electronics Operation (Security Systems)-13
[4]; Computer Operation-13 [2]; Demolition-11 [1]; Fencing (Sabre)-12
[2]; Guns (Pistol)-15* [2]; Guns (Rifle)-15* [2]; Guns (Light
Automatic)-14* [1]; Guns (Rocket Launcher)-14* [1]; Knife-12 [1];
Motorcycle-12 [1]; Scrounging-13 [2]; Stealth-13 [4]; Swimming-12 [1];
Throwing-10 [1]; Traps-12 [2]

Languages: French-12 [0]; English-11 [1]; German-11 [1]

Gear: Steyr AUG w/4 mags, Walther PPK w/3 mags, small knife (1d-3
imp/cut), cheap saber (1d cut, 1d-1 imp), Second Chance Standard vest
(PD/DR 2/14), mini electronics tool kit, motorcycle

Notes: This NPC is a freelance street op who is a bit ... loopy.
Although her skills are decent, her mental stability is not. If she
finds any sort of rocket launcher, she will use it, preferably on
something flammable.
-----------------

Joe the Memory Man
Setting: Modern

ST: 9 [-10]; DX: 9 [-10]; IQ: 11 [10]; HT: 10 [0]

Attributes: -10
Advantages: 60
Disadvantages: -40
Skills: 15
TOTAL: 25

Advantages: Eidetic Memory [60]

Disadvantages: Albinism [-10]; Dwarfism [-15]; Glory Hound [-15]

Skills: History-18* [4]; Literature-18* [4]; Mathematics-18* [4]

Languages: English-16* [1]; Latin-13* [1]; Classical Greek-13* [1]

* Includes x4 CP from Eidetic Memory

Gear: Normal clothes

Notes: This NPC, combining his appearance and talent, fits into the
category of sideshow freak.

--
A generous and sadistic GM,
Brandon Cope

http://www.geocities.com/copeab


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