No theme this week, other than the characters being modern/near modern. ------------------------------------------ All characters copyright 2006 by Brandon Cope
Joe the Torturer Setting: Modern ST: 12 [20]; DX: 11 [10]; IQ: 10 [0]; HT: 11 [10] Mal: Now, you only got to scare him. Jayne: Pain is scary -- _Firefly_, "Serenity" Attributes: 40 Advantages: 2 Disadvantages: -35 Skills: 18 TOTAL: 25 Advantages: Fearlessness +1 [2] Disadvantages: Bad Temper [-10]; Duty (to employer, 9 or less) [-5]; Gluttony [-5]; Reputation -2 [-10]; Stubbornness [-5] Skills: Brawling-12 [2]; Detect Lies-9 [2]; First Aid-10 [1]; Guns (Pistol)-13* [2]; Guns (Shotgun)-12* [1]; Interrogation (Torture)-15/9 [2]; Intimidation-12 [6]; Knife-12 [2] Gear: Glock 17 w/3 mags, Remington M870 12g w/12 shells, large knife (1d cut, 1d-1 imp), normal clothes Notes: This represents a tough guy who, apart from being good in a flight, can make people hurt. Note that is is not very good at getting answers, however. ---------------------- Jane the Psycho Op Setting: Near modern (thanks to Timepsike for the idea) ST: 10 [0]; DX: 12 [20]; IQ: 12 [20]; HT: 10 [0] Attributes: 40 Advantages: 5 Disadvantages: -50 Skills: 30 TOTAL: 25 Advantages: Attractive [5] Disadvantages: Curiosity [-5]; Impulsiveness [-10]; On the Edge [-15]; Pyromania [-5]; Reputation -2 (nut job) [-5]; Sense of Duty (Innocents) [-10] Skills: Brawling-12 [1]; Electronics Operation (Security Systems)-13 [4]; Computer Operation-13 [2]; Demolition-11 [1]; Fencing (Sabre)-12 [2]; Guns (Pistol)-15* [2]; Guns (Rifle)-15* [2]; Guns (Light Automatic)-14* [1]; Guns (Rocket Launcher)-14* [1]; Knife-12 [1]; Motorcycle-12 [1]; Scrounging-13 [2]; Stealth-13 [4]; Swimming-12 [1]; Throwing-10 [1]; Traps-12 [2] Languages: French-12 [0]; English-11 [1]; German-11 [1] Gear: Steyr AUG w/4 mags, Walther PPK w/3 mags, small knife (1d-3 imp/cut), cheap saber (1d cut, 1d-1 imp), Second Chance Standard vest (PD/DR 2/14), mini electronics tool kit, motorcycle Notes: This NPC is a freelance street op who is a bit ... loopy. Although her skills are decent, her mental stability is not. If she finds any sort of rocket launcher, she will use it, preferably on something flammable. ----------------- Joe the Memory Man Setting: Modern ST: 9 [-10]; DX: 9 [-10]; IQ: 11 [10]; HT: 10 [0] Attributes: -10 Advantages: 60 Disadvantages: -40 Skills: 15 TOTAL: 25 Advantages: Eidetic Memory [60] Disadvantages: Albinism [-10]; Dwarfism [-15]; Glory Hound [-15] Skills: History-18* [4]; Literature-18* [4]; Mathematics-18* [4] Languages: English-16* [1]; Latin-13* [1]; Classical Greek-13* [1] * Includes x4 CP from Eidetic Memory Gear: Normal clothes Notes: This NPC, combining his appearance and talent, fits into the category of sideshow freak. -- A generous and sadistic GM, Brandon Cope http://www.geocities.com/copeab _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
