Aesir Vatgrown

The Midgard Herding, is a small multi-planet
governemnt.  While the Government has tried to stay
neutral, it's "unofficial policy" is "Pray for Peace,
Plan for WAR".  To this end, they have produced a
Vatgrown Supertrooper genotype to handle the roles of
the
Marines.  Who can "deploy" into the Midgard Herding
Marines at age 10, following 3 and half years, of
learning to be a Good soldier and Teammate, well as
best they can. 
The average Aesir makes a good heavy weapons operator
unaugmented, or these can trained for Battle Armor.

During the “design” of the Aesirs, a few odd quirks
popped up.  The 1st being when their resistance to
disease and poisons was increased, they also have the
ability to drink Alcohol seems to be unmeasuable. 
Also because of their resistance to disease and
poisons, their body seem to also “process” medicines
differently everytime they are used, unless the meds
are designed for the Aesirs.    Then it has beem
noticed that every so often while in full blown
combat,  they will snap and go Beserk.  A video feed
of an Aesir defending some civilians in a warehouse
during a pirate attack, charging an enemy position and
when ammo to his ClAWS ran dry , it was used as a Club
to defeat the pirates.  This tape and a few more that
have leaked out have lead to the more common civilian
name for these soldiers “Vikings”.  To the average
civilian they find the Vikings, phyiscal appearance a
little odd and different then what they are use to.

The MH still uses normal human in the Marines, and for
most Marine Officers are normal human, strange but
these Aesir's just don't make good officers. 

        Racial Stats            (85)
+4 ST                   (+45)
+3 DX           (+30)
+1 HT           (+10)
        Racial Advantages       (103)
Early Maturation (age 6.5)      (+5)
Ambidexterity                   (+10)
Fit                             (+5)
Rapid Healing                   (+5)
Combat Reflexes         (+15)
Hyper-Reflexes (limited 2 a day) linked to Gluttony
(+8.0)
Disease Resistance              (+5)
No Appendix                     (0)
Resistances to Poison   (+5)
Alcohol Tolerance               (+5)
Toughness 1                     (+10)
Extra Encumbrance               (+5)
Night Vision                    (+10)
Polarized Eyes                  (+5)
High Pain Threshold             (+10)
        Racial Disadvantages    (-104.5)
Intended
Bloodlust                       (-10)
Fanaticism (Midgard Herding)    (-15)
Gigantism                       (-10)
Overconfidence          (-10)
Self Destruct (at Age 37)       (-20)
Short Lifespan 1                (-10)
Sterile                         (-3)
Unattractive Appearence (-5)
Unintended
Callous                 (-6)
Stress Atavism (Mild, Rare) linked to Beserk            (-10.5)
Unusual Biochemistry    (-5)

        Deep Learned Skills after 6 months of forced learnng
while growth    (12)
(+2)    Guns                            P/E     +1              
(+4)    Gunnery                 P/A     +1              
(+2)    Karate                          P/H     -1              
(+2)    Tactics                 M/H     -1
(+1)    Stealth                         P/A     -1
(+1)    Hiking                  P/A     -1      (Based off HT)
        Total Cost: 95.5

Basic Training Package
        Advantages      (10)
Freelessness                    (+10)

        Disadvantages   (-30)
Extreme Hazardous Duty  (-20)
Code of Honor (Enlisted)        (-5)
Sense of Duty (Comrades in Arms)        (-5)

        Skills          (24.5)
(+2)    Armoury (Small Arms)    M/A     0
(+1)    Brawling                        P/E     0
(+1)    Camouflage                      M/E     0
(+1)    Climbing                        P/A     -1
(+1)    Demolition                      M/E     0
(+2)    Electronic Ops (Comm)   M/A     0
(+1)    First Aid                       M/E     0
(+.5)   Free Fall                       P/A     -2
(+.5)   Jumping                 P/E     -1
(+.5)   Leadership                      M/A     -2
(+.5)   NBC Warfare                     M/A     -2
(+1)    Orienteering                    M/A     -1
(+1)    Parachuting                     P/E     0
(+1)    Savoir-Faire (Military) M/E     0
(+1)    Short Sword                     P/A     -1
(+2)    Soldier                 M/A     0
(+1)    Stealth                         P/A     0
(+1)    Survival (Mountains)            M/A     -1
(+1)    Survival (Woodlands)            M/A     -1
(+1)    Survival (Jungle)               M/A     -1
(+.5)   Swimming                        P/E     -1
(+2)    Throwing                        P/H     -1              
(+1)    Vacc Suit                       M/A     -1

                        As a Total Cost: 100 point PC


Special Training Schools (must go thur 1 before 1st
deployment)
        Ground Deployment School        (16.5)
(+1)    Camouflage                      M/E     +1
(+1)    Demolition                      M/E     +1
(+1)    Electronic Ops (Sensor) M/A     0
(+2)    Guns                            P/E     +2              
(+4)    Gunnery                 P/A     +2              
(+1)    Orienteering                    M/A     0
(+1)    Stealth                         P/A     +1
(+1)    Survival (Urban)                M/A     -1
(+.5)   Swimming                        P/E     0
(+2)    Traps                           M/A     0
(+2)    Tracking                        M/A     0

        Heavy Weapon School     (16)
(+12)   Gunnery                 P/A     +3              
(+2)    Speed-Load (Primary Weapon)     P/E     +1              
(+2)    Armoury (Heavy Weapons) M/A     0
(+.5)   Forward Observer                M/A     -2

        Battle Armor School     (16.5)
(+1.5)  Free Fall                       P/A     0
(+1)    Vacc Suit                       M/A     0
(+6)    Battlesuit                      M/A     +2
(+4)    Gunnery                 P/A     +2              
(+4)    Armoury (Battlesuit)            M/A     +1

        Space Marines School    (16.5)
(+3.5)  Free Fall                       P/A     +1
(+3)    Vacc Suit                       M/A     +1
(+1)    Axe/Mace                        P/A     -1
(+1)    Two Handed Axe/Mace     P/A     -1
(+6)    Guns                            P/E     +3              
(+1)    Spacemanship                    M/E     0
(+1)    Electronic Ops (Sensor) M/A     0


                        As a Total Cost: 120 point PC
With these packages there are still 3.5 points
available and there is still 30 points of
disadvantages available to be taken and 5 points of
quirks.  Giving up to 38.5 points available to
custonizing the Aesir.

It is possible to have an Aesir who never makes it to
Special Training Schools, due to training accidents. 
Most of these end up in the Marine Corps Support arms.
 However there are a few who made it into the MH Navy.
 the most famous, is an Aesir named Johnny One-Eye,
who lost an eye in training accident and has gone on
to be an expert Ortillery Gunner.

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