David replied to me:

> > SpinDevCorp Stormbird Amphibian Seaplane v1.0 (Late TL6)
> >   Copyright 2006 by Onno Meyer
> >
> >   SpinDevCorp sells kits and plans for the Stormbird on underdeveloped
> > worlds which cannot maintain contragrav technology or jet engines. The
> > seaplane needs only a river or lake, a pier and a few fuel tanks as an
> > airport, and ordinary mechanics should understand the manuals for the
> > internal combustion engines.
> 
> This is what bugs me about traveller.  "We'll import low-tech crap!"
> Not a chance!  You might be able to sell a vehicle like this, but
> you'd do it with TL9 or so tech, which would give a maintance interval
> of roughly the time before someone would fly it into a mountain,
> anyway.
> David Scheidt

As long as cargo transport is cheap enough - and a displacement ton 
of cargo are something like 12.5 stons of engine parts or 100 stons 
of steel plates - people might import cheap low-tech crap if it is 
more cost-effective than the advanced stuff.

To calculate cost-effectiveness, you have to look at the cost and the
effectiveness. I think that late TL6 hits a sweet spot in this regard,
it starts to be marginally effective when it comes to cars and trucks
and boats and planes, TL6- gear has an inflation adjustment written 
into the base cost and on top of that come the exchange rates from 
GT Far Trader. I don't think TL7 or TL8 aircraft are cost-effective.

This seaplane is about Cr116,000 in TL12 Imperial Credits or $375,000 
in TL10 credits. 

An air/raft or g-carrier for that price has probably a higher payload
capacity in stons, but less passenger space. It will be roughly twice 
as fast, so that evens out. Neither one needs specialized runways. 

The seaplane needs two pilots, a steward and a mechanic (or rather two
half-time mechanics at either end of the trip), all trained at TL6. 

The g-carrier needs one or two pilots and and maybe a quarter of a 
mechanic, all familiar with TL10 technology. 

Summarized, this would be build on low-wage TL6 worlds for export to
other TL6 worlds, not for export to TL8+ worlds.

In a TL6 world well connected to interstellar trade, you'd probably 
dump the TL6 long-range radio and navigation instruments and take a
TL10 short-range radio and GPS instead, but not when the nearest 
qualified maintenance tech is two jumps and four weeks away.

Onno
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