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Today's Topics:

   1. Re: A rule or house rule for 'monotracks' (Clinton N. Fell)
   2. Re: A rule or house rule for 'monotracks' (Syndaryl)
   3. [3e] Gadgeteering complexities (Brandon Cope)
   4. Re: [3e] Gadgeteering complexities (Pauli Hakala)


----------------------------------------------------------------------

Message: 1
Date: Tue, 10 Oct 2006 13:34:03 -0500
From: "Clinton N. Fell" <[EMAIL PROTECTED]>
Subject: Re: [gurps] A rule or house rule for 'monotracks'
To: The GURPSnet mailing list <[email protected]>
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        <[EMAIL PROTECTED]>
        
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Hey Guys,

Just to chime in on the track type motorcycle. I saw the same thing a few months ago. And well track type vehicles tend to get a lot of attention at work. The one that I remember was a motorcycle type design with a single flexible track and was steered by flexing/articulating the track. It was still a scale model theoretical vehicle when I last saw it.

I believe this is the vehicle being described.

http://www.michelinchallengedesign.com/MCD_2006/Site/mcd_gallery_2006/mcd_2006_gallery_m07.asp

Clint





Brandon Cope <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED]
10/10/2006 10:48 AM
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Subject
Re: [gurps] A rule or house rule for 'monotracks'




Caterpillar: Confidential Green Retain Until: 11/09/2006 Retention Category: G90 - General Matters/Administration


Onno Meyer wrote:

Brandon replied to David

How do you do a snowmobile, then?  One track in back, skis in front.
I think a snowmobile is treated as a halftrack, with skis instead of
wheels.
The rules assume that a skitrack has two tracks and two skids. Going
from that to one track and two skids (or even one ski) is one thing,
going from a tracked vehicle with two tracks to one is something
else.

With one wide track and one wide ski, the track is propulsion and
the ski is steering. With just one track, the track must steer.

I don't remember the name of the machine, but I remember seeing a photo of a
real monotracked snow vehicle on the web last year. It had an enclosed cab
(not the motorcycle you are describing).
--
A generous and sadistic GM, Brandon Cope  http://www.geocities.com/copeab

"It has fallen upon me, now and again in my sojurns through the world, to
ease various evil men of their lives. I have a feeling it will prove thus
with the Baron."
-- Solomon Kane ("The Castle of the Devil", Robert E. Howard)


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------------------------------

Message: 2
Date: Tue, 10 Oct 2006 15:26:23 -0400 (EDT)
From: Syndaryl <[EMAIL PROTECTED]>
Subject: Re: [gurps] A rule or house rule for 'monotracks'
To: The GURPSnet mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=iso-8859-1

--- Brandon Cope <[EMAIL PROTECTED]> wrote:
I don't remember the name of the machine, but I remember seeing a
photo of a real monotracked snow vehicle on the web last year. It had

an enclosed cab (not the motorcycle you are describing).

The only thing I can think of that resembles that description is the
snowcat, which pretty much a generic term for "an enclosed large
vehicle designed for driving on top of snow", sort of a snow-bus or
snow-tractor or whatever.

Snowcats generally one of the following drivetrain arrangements: two
tracks, four tracks, two tracks for power with two skis in front for
steering, or four skis and a ducted fan at the back for power like a
hovercraft.

I've never seen a monotracked snowcat - it would be rather unstable to
have that large a vehicle on a monotrack... Or is the vehicle you're
thinking of a single occupancy thing like a skidoo, but enclosed?

Some pictures of snowcats:
http://www.skicooper.com/chicago.html - two tracks (plus plow blade)
http://www.seismicmapping.com/images/tucker-snowcat.jpg  - four tracks
(plus plow blade)
http://www.westga.edu/~jmayer/yellowstone%20photos%201992/snowcat.jpg -
two tracks and two skis.
http://www.acs.ucalgary.ca/~rjohnson/bv/MooseJaw/snowcat.jpg - four
skis + (I think) ducted fan


--
Emily Smirle
Zwischen Leber und Milz, passt immer noch eine Pils.
Denn wo frueher mal die Leber war, ist heute eine Mini-Bar.


------------------------------

Message: 3
Date: Wed, 11 Oct 2006 05:20:06 -0500
From: Brandon Cope <[EMAIL PROTECTED]>
Subject: [gurps] [3e] Gadgeteering complexities
To: GURPSnet <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

A player is designing a gadgeteer for a TL7 campaign. However, I can't
find any good guidelines or examples of gadgets for each complexity
level (Simple, Average, Complex, and Amazing). Cliffhangers does have 17
gadgets, but they are all oriented at a TL6 campaign and 14 are Complex
and three are Average; there are no examples of Simple or Complex
gadgets. Anyone know of any sample lists online, or worked out
guidelines themselves?
--
A generous and sadistic GM, Brandon Cope
http://www.geocities.com/copeab

"It has fallen upon me, now and again in my sojurns through the world,
to ease various evil men of their lives. I have a feeling it will prove
thus with the Baron."
-- Solomon Kane ("The Castle of the Devil", Robert E. Howard)




------------------------------

Message: 4
Date: Wed, 11 Oct 2006 15:14:24 +0300
From: Pauli Hakala <[EMAIL PROTECTED]>
Subject: Re: [gurps] [3e] Gadgeteering complexities
To: The GURPSnet mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Brandon Cope wrote:
A player is designing a gadgeteer for a TL7 campaign. However, I can't
find any good guidelines or examples of gadgets for each complexity
level (Simple, Average, Complex, and Amazing). Cliffhangers does have 17
gadgets, but they are all oriented at a TL6 campaign and 14 are Complex
and three are Average; there are no examples of Simple or Complex
gadgets. Anyone know of any sample lists online, or worked out
guidelines themselves?

I often use the following rule-of-thumb progression;
Simple if a similar concept is already available off-the-shelf,
Average if a similar concept exists at a prototype stage, Complex
if it obviously could be done in a lab and Amazing if it is
clearly above the campaign TL or based purely on a theory.

This similar to what I did way back, thouhg I tended to break down gadgets into functions, and functions into skills, and require a gadgeteering project at each step. For instance, a supersonic motorcycle : I decided it would need bioplastic tires (TL9), a neural interface (TL10), and a I forget what sort of engine was used. But to build it, the maker needed to research the named skills needed for each component, and advance each one to the required TL. Inventing a new skill was Amazing, advancing it a TL was a Complex project per TL, and if a skill was only available at a certain TL, researching the precursor skills to that level was required. Combining the components into a vehicle, or a battlesuit was an Average project, and modifications like adding remote control or installing an autopilot were Simple.

Making modifications on unfamiliar gear were one step more difficult, or two steps for alien gear, possibly 3 for ultraterrestrials.


--
Jeff Wilson - [EMAIL PROTECTED]
< http://www.io.com/~jwilson >
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