I used to go deep sea fishing on a buddies yacht that was built at the height of Prohibition as a rum-runner on the Bermuda-New England run. She was a steel hulled beast that ran to 75' in length and had a reinforced hull capable of going through a couple inches of ice. On a decent day she could easily make 35 knots, after the engines were overhauled and tuned, she could go faster.
I have no problems with a larger boat going 30 knots in the 20's, it was well within the technological prowess of the region. Remember all those old four stacker DDs we Lend-Leased to the UK at the start of WW2? They were 30+ knot ships... Kurt >> > I'm not sure that a 120 foot heavy boot could be made to do 30 knots >> > using 20's technology. >> >> Well, it is for the archvillain in a 20s-era cliffhangers game. So >> it should push the envelope, just as James Bond's toys are just a >> little ahead of today. The boat is still firmly TL6, but cinematic. > > Oh sure. I'm not terribly concerned about reality when I game. I > mean, what's the fun in that? If I want my villian to have a 30 knot > yacht, he's got one. (Well, if he were in 1800, he wouldn't, but you > know what I mean.) I point things out about your VOTW because there > are people who do care, and because the vehicles rules aren't > completely accurate. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
