> I was just wondering if anyone has written up Robert Jordan's Wheel of > Time in GURPS 4E? Specifically, rules for channelers and casting > weaves... > > I know WotC did a d20 Wheel of Time book, I actually ran a campaign > using those rules a couple years back. They are okay, but a little of > the clunky side. I was thinking of starting up a new campaign but > using the GURPS rules instead.
I actually ran a GURPS Wheel of Time game using GURPS about a year and a half ago but I used 3e instead of 4e. I think that the Wheel of Time converts pretty easily over to GURPS. Blade masters like Rand and some of the warders are just weapons masters with the forms as maneuvers. Channeling I thought was pretty easy to convert over, just keep in mind that it is really powerful and non channelers are going to have a hard time keeping up unless they have their own special abilities like Perrin and Matt. I think it's a lot easier to capture the feel of the books by letting magery go from 1-10. Rand (and probably no one else) would have a 10 Magery. I'd say the average magery would run between 1-3 like normal with someone like Egwene maybe around 5 and Nynaeve 8. I really didn't feel the need to come up with custom spells except for a few of the spells Rand uses in the later books. I did make one big change to the magic (and this really made the game high powered, but then again, I think the books ARE high powered. Read the last book if you have any doubts about how powerful they are. I think Rand kills something like 500,000 Trollics in less then an hour in that book). Anyway, the change I made was that saidin and saidar allowed a character to tap into as much energy as they could control whenever they wanted. The mechanics that I used for this was that a channeler could always tap into however much energy they could control as if casting the Draw Power spell. Obviously this was very, very powerful but I think it represents the books pretty well. Are you thinking of doing a game online or face to face? "I didn't spend all those years playing D&D and not learn a little something about courage." -Some Dork, The X-Files Erik Holmes [EMAIL PROTECTED] AIM: ErikHolmes & Erickh0510 ICQ: 2593395 MSN: [EMAIL PROTECTED] Y!: [EMAIL PROTECTED] __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
