On Tuesday, May 1, 2007, at 10:23 PM, T Bone wrote:
As for deflector screens: Knowing nothing about how the PD-less 4e
handles deflectors, or even exactly what a deflector is in your game,
some ideas for gaming deflectors as something other than PD:
a) Do deflectors offer automatic protection, yet allow powerful enough
attacks to blow through? Then plain old armor, i.e. DR, sounds like a
good simulation.
b) Do deflectors act like a mobile shield, "catching" some attacks
while "missing" others? Then letting a deflector roll its own Block,
separate from the ship's own defense, may make sense.
c) Do deflectors in some way boost the effectiveness of the ship's own
evasive maneuvers? Then let the deflector add a bonus to a ship's
Dodge (think of it as a 4e shield defense bonus, not as 3e PD).
fwiw: from GURPS: POWERS p. 146-147.
Deflector Screen: DR 5 (Force Field, 20%; Limited, Ranged Physical,
-40%) [20] + Enhanced Block 1 [5] + Enhanced Dodge 1 [15] + Enhanced
Parry [10]. Notes: A force field that turns projectiles and deflects
*all* attacks enough that they're easier to avoid. Each level (maximum
three) gives DR 5 vs. projectiles and +1 to active defenses. 50
points/lvl.
Obviously, the above is for a personal Deflector Screen, but I offer it
as a place to start from. (I haven't read the FEND stuff, so if I'm
not contributing anything useful, I apologize for wasting everybody's
time.
--
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"It's life, Captain, but not life as we know it." --Commander Spock
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