Hello all, I'm trying to adapt a power originally designed for D&D into GURPS 4th Edition. It is one of my first takes on GURPS Powers, so I have a lot of doubts. Here are some:
1. When calculating power modifiers, can a Cosmic Power be considered an Anti-Power against itself for purposes of countermeasures if it includes abilities like Neutralize and Static? 2. What would the Cosmic enhancement do on Blessed (Heroic Feats)? 3. I want to use the Blessed (Heroic Feats) advantage more then once per game session. What are my options? And what if I want to change it from game time to real time, would the Game Time enhancement from GURPS Powers (p. 108) be applicable? 4. As I understand, bonus like +1 ST (Limited Use: 4/day, -20%) [8/level] are valid, as per GURPS Powers' Attributes as Abilities box (p. 13). If so, the bonus lasts for 1 minute, as it is implied by the Limited Use limitation description? Still in this case, I understand that activation is automatic with a Ready maneuver. However, is it possible to apply Unreliable or Requires (Attribute) Roll to limit activation, right? But what Limitation (if any) would make activation dependent on a skill? What would Cosmic enhancement do on an attribute bonus bought as an ability? 5. Can I take Unreliable 8, -40% and Reliable +2, +10% for an activation number of 10 (-30%)? 6. Would be legal to take Enhanced Defense or DR with the Cosmic enhancement and the Accessibility: Only Against Cosmic Attacks limitation? If so, what would be the value of the limitation? 7. What ability(ies) could provide defense against an Innate Attack with the following modifiers: Affects Insubstantial +20%; Cosmic: Irresistible Attack, No Die Roll Required, No Active Defense Allowed +700%; Variable +5%; Meele Attack: cannot parry -25%? That's all for now. I'd be glad to hear your opinions on those questions. Cheers, Marcelo Cortimiglia _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
