Anyone have a good general capsule description of the GURPS weapon skill levels? I am looking for a way to describe how good a person is with a weapon in general, beyond likelihoods of hit/damage/etc. What I am thinking is something like:
At level X to Y, you are familiar with the weapon, and may have a general idea of how to use it, but have not yet even mastered the basic combat actions associated with its use. At level Y to Z, you not only are considered very skilled in the use of the weapon, when you have one in your hand you can do all those crazy-assed martial arts moves that you see in the movies- just moving around with the weapon is enough to scare off many potential assailants- particularly those who also have some skill with the given weapon. Etc. You get my drift. Any idea where such descriptions might live? Thanks! -- [EMAIL PROTECTED] "It's life, Captain, but not life as we know it." --Commander Spock _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
