This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. My site is down for rebuilding, but sooner or 
later the old stuff should reappear at   omeyer.gmxhome.de
  Onno Meyer, 2007-06-25

  I thought a bit about the hypersled question and decided to write a 
Traveller jump sled. The smallest FTL craft in the Traveller universe 
are 100 displacement tons (50,000 cubic feet), so it is no small sled. 
I considered a skeletal open frame with cargo racks, but then I opted 
for a flat salvage ship instead.

Ant-Class 100-ton Jump Sled v1.0 (GT TL11)
  Copyright 2007 by Onno Meyer

  When free traders break down far from civilization, starships like the 
Ant-class Jump Sled tow them back to the shipyards. The Sled consists of 
a spaceframe with a grapple for a salvaged ship, an oversized jump drive 
and tank and minimal support systems. The jump range is one parsec with 
a 200-dton payload, two parsecs with a 100-dton payload or five parsecs 
with an empty grapple. The acceleration will be low, but the contragrav 
unit allows a liftoff with a Far or Free Trader from earthlike worlds.  
  A typical crew consists of a pilot an an engineer. That leaves enough 
life support capacity - but no proper quarters - for five crew from the 
salvaged craft.

Subassemblies: VGSL Hull +8.
Powertrain: Engineering, Combination Gravitics System, 6 Jump Drive, 2
  Maneuver. 
Fuel: 60 Jump Fuel Tank. 
Occ: 1 Stateroom, 1 Life Support.

Armor     F       RL      B       T       U
Hull:   4/100   4/100   4/100   4/100   4/100

Equipment
Hull: Fuel Processor; compact Basic Bridge; 3 Grapple. 

Statistics
Size: 100'x50'x10'   Payload: 375 stons   Lwt.: 580 stons
Volume: 100 dtons    Maint.: 29 mh/day   Price: MCr36

HT: 12.   HPs: 15,000 [Hull]

sAccel: 0.35 Gs/1 G empty   Jump: 5   aSpeed: 1,225 mph


Next Week: The spaceplane that was planned for this week.
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