This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. My site is down for rebuilding, but sooner or later the old stuff should reappear at omeyer.gmxhome.de Onno Meyer, 2007-12-03
Hybrid Starfreighter v1.0 (TL8/12) Copyright 2007 by Onno Meyer Many science fiction backgrounds mix near future technology with a few breakthroughs to allow interstellar travel. The craft described here has a contragrav unit, a STL engine, and a FTL engine, all violating physics as we know it, and an optimistic power cell. The Hybrid Starfreighter can transport 240 tons of cargo and perhaps a few passengers. It has a single deck with the reactor and engines in the rear, two cargo holds separated by a corridor in the center and the crew section with the bridge in front. The core crew consists of a master, a mate, a navigator, and three engineers, assisted by a few deck hands, a few mechanics, and often a purser, a medic, or a security guard. In a game, the freighter cannot compete with larger starships on main trade routes. It is used to supply marginal colonies and scientific outposts, far from civilization and far from help. Just the setting for a good adventure ... A full load of provisions is $45,000. Subassemblies: Body +8. Powertrain: TL12 200,000-lb. vectored reactionless thruster; TL12 1,000-ton hyperdrive; TL12 1,500,000-lb. contragrav generator; 12,000-kW fission reactor; 360,000,000-kWs rechargeable power cell. Occ: 10 bridge RCS, 5 cabins, 20 bunks. Cargo: 24,000 cf. Armor F RL B T U Body: 4/100 4/100 4/100 4/100 4/100 Equipment: Body: Two extreme range radios; two very long range, tight-beam radios; very long range laser communicator; two 500-mile multimode radars; two 100-mile thermographs; three 200x astronomical LLTVs; two advanced radiation sensors; chemical sensor array; two flight recorders; four sets of precision navigation instruments; four transponders; four inertial navigation systems; two military GPS; two advanced radar/laser detectors; four C4 hardened microframes; 10 terminals; two full fire suppression systems; complete workshop; operating room; two cargo ramps; 10-man airlock; 2-man airlock; 25-man full life system; 7,500 man-days of provisions. External: Radiation shielding. Statistics Size: 150'x36'x12' Payload: 250 tons Lwt.: 500 tons Volume: 50,000 cf Maint.: 22 man-hours Price: $20,556,400 HT: 11. HPs: 30,000 Body aSpeed: 865 aAccel: 4 aDecel: 2 aMR: 0.5 aSR: 6 sAccel: 0.2 sMR: 0.2 Hyperspeed: 0.4 parsecs per day Design Notes Body is 50,000 cf, with underbelly skids, lifting body and very good streamlining. Structure is heavy and expensive. Armor is expensive metal. Sealed. Computerized controls with quadruple maneuver controls. There are 1,439.4 cf of empty space. Empty weight is 500,000 lbs. The vehicle uses the design rules from Vehicles [2nd edition, 3rd printing, Dec 2004 errata], VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. All components except for those listed as TL12 are TL8. Next Week: A recon spacefighter to implement some of Eric's suggestions. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
