This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. My site is down for rebuilding, but sooner or later the old stuff should reappear at omeyer.gmxhome.de Onno Meyer, 2008-01-21
Zan asked about force fields to replace wings: Hyperfighter v1.0 (TL13) Copyright 2008 by Onno Meyer The fighter spacecraft has a sufficiently advanced technology for most science fiction games - a force screen, contragrav and engines that defy physics as we know it ... The Hyperfighter is built around the engine room with a fusion reactor and twin engines. The cockpit is sandwiched between two missile bays and the nose gun. In flight, the force screen generator provides stealth and aerodynamic streamlining to the boxy hull. On the ground, the nanotech hull forms hatches and steps as required. It takes nine hours to recharge the power cells after each hyperspace jump, or 36 minutes for a minimum-speed entry. Subassemblies: Body +5. Powertrain: Two 300,000-lb. super reactionless thrusters; two 300-ton hyperdrives; two 160,000-lb. contragrav generators; 40,000-kW fusion reactor; 400 630,000-kWs rechargeable E power cells. Occ: 2 RCS. Armor F RL B T U Body: 4/2,400 4/2,400 4/2,400 4/2,400 4/2,400 plus DR 1,000 force screen Weaponry 20-MJ Rapid Pulse Fusion Gun [Bod:F] (200 shots) +2. Two 3,600-lb. weapon bays. Equipment: Body: Full stabilization for Rapid Pulse Fusion Gun; two extreme range gravity ripple communicators; two long range neutrino communicators; two 400-mile AESAs, LPI; two 800-lightsecond FTL radars; two 400-mile PESAs; 1,600-mile multiscanner; 40-mile gravscanner; two level 10 surveillance sound detectors; two sets of precision navigation instruments; four IFF; four inertial navigation systems; two terrain-following radars; two HUDWACs with pupil scanners; 5-mile laser optics detector; deceptive jammer, rating 16; two C9 hardened microframe computers; two terminals; two neural interface fields; compact fire suppression system; two cyberswarm hives, armored crawler, rechargeable AA cell, repair swarms; two cyberswarm hives, contragrav flyer, rechargeable AA cell, medical swarms; two 2-man full life systems; crew escape capsule; two gravity webs; shaped, stealth screen generator, FSR 10. External: Basic emission cloaking; basic sound baffling; basic stealth; intruder chameleon; radiation shielding. Statistics Size: 24'x18'x9' Payload: 4 tons Lwt.: 40 tons Volume: 2,000 cf Maint.: 16 man-hours Price: $10,799,360 HT: 12. HPs: 6,000 Body aSpeed: 6,710 aAccel: 150 aDecel: 18 aMR: 4.5 aSR: 5 sAccel: 7.5 sMR: 7.5 Hyperspeed: 3 parsecs per day Design Notes Body is 2,000 cf, with fair streamlining, underbelly skids, and heavy compartmentalization. Structure is extra-heavy, standard, living metal. Armor is advanced laminate. Self-sealing. Computerized controls with dual maneuver controls. There are 26.18 cf of empty space. Empty weight is 72,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 20-MJ RP Fusion Gun 1,000 20 $1,400,000 3,600,000 - - - 13 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 20-MJ RP Fusion Gun - ver. spcl. 6d*121 25 22 15,000 45,000 20 The vehicle uses the design rules from Vehicles [2nd edition, 3rd printing, Dec 2004 errata], Robots, VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A traveller mining robot. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
