Well since I didn't see a response to Kurt's request and am a big fan of the series myself, I figure I might as well throw in my two cents.
I think the earth magic charms are probably easiest to model in Gurps like the Alchemical charms in Gurps magic. The charms in the series seem somewhat easier and faster than those in Magic, but a simple tweak to the time requirements should handle that. Ley-line magic is closest to the normal gurps rules. But rather than fatigue ( I don't remember any references to the magic draining the caster more any any other activity) you have the an energy draw rate from a tapped line and on rare cases a energy reserve (like spell only FT) and smut. I would probably set the draw rate equal to the level of magery in the caster (1/minute for magery 0, 1/sec for magery 1, etc). Using a familiar to filter the smut is the normal way this is handled for ley-line magic, but for game balance I might set the energy cost of the spell equal to the "smut" halved for white spells, and full for grey/black spells. I would set the filtering level of the familiar (poor little fishey) equal to the HT of the familiar per day. Any excess of that filter would spill over to the caster's soul. To reflect the problems of a tainted soul I would use progressively worse disadvantages (Minor social stigma - smutty soul -1 some of the time...... Up to a black soul with Callous, Major social stigma, etc.). Curses also follow closely to normal gurps rules and I may count any spell that requires Magery 2 or 3 as a Curse. I'd have to look at that. I would probably follow the Ley-line model but double the smut cost. This probably wouldn't be a big deal since so few non-demons can even think about throwing curses. The Weres and Vampires should be easy to model, same with Pixies and Faries. The lepreacans may be trickier but they are somewhat rare. Human Wizards I would probably limit to Magery 0. They need to screw with forces man really shouldn't to get any real magic done. Now the Ever-After would probably take some work. Plus the second sight to see it. Without rereading stuff and doing some more thinking this is probably where I would start. Your opinion and results may vary. Clint Kurt Feltenberger <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] 01/24/2008 11:05 PM Please respond to The GURPSnet mailing list <[email protected]> To The GURPSnet mailing list <[email protected]> cc Subject Re: [gurps] Character Development Question Caterpillar: Confidential Green Retain Until: 02/23/2008 Chris J. Whitcomb wrote: > Kurt Feltenberger wrote: >> Folks, >> >> I was wondering if anyone has developed anything for Kim Harrison's >> "The Hollows"/Rachel Morgan series of books? >> >> Thanks! > > Never heard of it. Any chance at getting a brief synopsis? Sure. There are six books out, the seventh is on the way, and it deals with modern magic. There are three types of magic, Earth charms, Ley Line, and Curses. There are several races in the books other than humans; witches, elves, demons, wizards (humans who can do magic), vampires, werewolves, pixies, fairies, and several other minor races. The magic using races are broken down thusly: Witches: can use Earth charms or Ley Line magic. Elves: can use Ley Line magic Demons: can use Earth charms, Ley Line magic, and Curses. Human (wizards): can use Ley Line magic Earth charms are usually prepared in advanced and used at a later time. Ley Line magic can also create charms in a manner similar to Earth magic, but is also the flashy "zap your ass with a bolt of power" type magic. Curses are the most powerful magic and come with "smut" that darkens one's aura. This is the high end magic. The background is that in the 40s the world got big into genetics, more so than we did in reality. By the early 1960s, a genetically altered tomato spread the T4Angel virus that killed a fair bit of humanity, but left the Inderlanders (the non humans) relatively untouched. It was at this time the Inderladers choose to make their presence known and ever since then witches, vampires, weres, and all the rest (except demons...they usually stay in the Ever After) are common sights. Use of magic is usually a subtle affair, but Hollywood style battles have been described in the books. Some links: http://www.kimharrison.net/ This is the author's web page. http://en.wikipedia.org/wiki/Rachel_Morgan Thanks! -- Kurt Feltenberger [EMAIL PROTECTED]/[EMAIL PROTECTED] // http://www.teotwawki.net ?Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
