> 
> For an example, a bleeding patient in an ER with a huge supply of blood and 
> expert help might bleed 5xHP over an hour or so, but still hover at the 0 HP 
> mark the whole time, and therefore not really die. They only have 10 HP from 
> the transfusions if they ever heal. They won't heal to 5x10=50 HP just 
> because 
> it may have taken 5x their natural blood capacity to keep them alive during 
> their medical treatment. 
>
Of course, then you apply blood doping, and ask if those rules continue to 
apply or not... And so, in the ER, can you just cram more blood into the 
patient, buff them up to full HPs, and lesiurely correct the underlying 
problem?  It's an interesting analogy.  And actually seems to have some 
validity.  Modern ORs are fraught with stuff that do this very thing... Cell 
Savers... all the blood that is suctioned from a bleeding patient is filtered 
and pumped back into the patient through their IV in real time... Artificial 
blood/serum is already extensively used... Artificial devices to keep the blood 
flowing... In real life, the underlying damage ultimately decides, because we 
*CAN* keep pumping blood forever... can we fix that heart, can we fix that 
lung, etcetera, before we decide to let the patient go?

In the vampire's case (unlike a human), I presume that the magical effect is 
then that blood *does* actually fix the underlying damage on a HP for xHP 
basis... basically nullifying that particular statement in Basic Set on the 
subject...

-vk
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