Christopher Miller <[EMAIL PROTECTED]> writes: > I've was GMing a GURPS: Star Trek (about 25 years before Kirk's > Enterprise) for about a year. One of my players has enjoyed it so > much that he's currently GMing it. I've used the Space Atlases as > adventure seeds. I've been totally geeking out automating the World > Building rules into an iWorks Numbers spreadsheet.
I've been absorbing Burning Empires, and loving its approach to structuring a game session. It ensures everyone gets a chance at the spotlight, and advances their own story, every session of play. It also features a world creation system that sets up the background conflict between the PCs and the other side, and makes sure everyone around the table gets something of interest to them (and hooks for their character) in the setting. The mechanics (inherited from Burning Wheel) for Beliefs and Instincts feeding directly into the reward system is also fascinating. My gaming group is preparing to start (yeah, I know) a campaign of Burning Empires. I am, of course, intending to milk it for ideas about how to get the hot meta-game stuff into GURPS mechanics. -- \ "Working out the social politics of who you can trust and why | `\ is, quite literally, what a very large part of our brain has | _o__) evolved to do." -- Douglas Adams | Ben Finney _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
