Bryan,
I've run a few PBEM games and I can tell you that they are a lot of work. My biggest suggestion would be to start something small. Start with maybe 3-5 players and then pick up more later on if you feel like it. When I run PBEM's I like to keep things almost freeform. When I have used dice rollers online I usually let the players roll them themselves (you'd be surprised how much time you can spend just rolling dice for people). Personally I think open, player driven games are the best for PBEM's. You want the player to tell you what they are doing, and then you can interject situations, NPC's, etc. along the way. What I try to avoid is having to tell the players things like what a room looks like and then what the next room looks like, etc. I'd rather have the players tell me what they are doing, like; "I went to the Blue Jewel Tavern, it was a real dump but my friend Jack worked there. I went in, blah, blah, blah, I asked Jack if he knew where I could find the parts I needed." Then I can respond with, "Jack tells you that he doesn't know where to get those parts but 3-fingered Mike might. He then whispers to you that the guy in the corner has been asking questions about a girl with a tattoo like yours . . ." etc. The player can then respond, etc. I think the Number One rule for a successful PBEM is this: Think of ways to let the players do as much of the work as possible. Shoby187 >-----Original Message----- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan >Sent: Tuesday, April 22, 2008 3:46 PM >To: [email protected] >Subject: [gurps] PBEM > >I am in a group that plays face to face, but I wanted to run a >play-by-email GURPS 4th Space campaign. Having never GM'ed anything >more than a few one-shot face to face deals, I was wondering how >difficult it is? I've read that you might have to set deadlines for >replies, and dice rolls can be cagey. But I planned on using a dice >server (http://dice.evildm.net/) to send/receive rolls. And I'd set >deadlines for maybe two to three days a week, or more depending on how >quick people reply. I also thought that meeting via IRC might be >viable if everyone was of a mind... > >I would like to try it, but I want to make sure I'm not getting in >over my head... Is there anything I haven't thought of yet? > >Cheers, >Bryan >_______________________________________________ >GurpsNet-L mailing list <[email protected]> >http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
