Onno Meyer wrote:
Don't you mean low volume not low mass? The ship has a stored mass of
raw material, making low mass objects is pointless as the total mass of
the ship will not change. Making low volume objects on the other hand
will increase the number of goods one has in inventory at planet fall.
I thought of low mass and didn't really consider volume.
The ship takes off with a certain mass of raw materials and there is no way
to get more without landing/lighters/skimming. Probably the mass comes in
relatively high-density forms, from metal bars to plastic pellets.
The manufactured products are probably a higher volume, but if nothing
else works the ship can manufacture a cargo bubble. For most stardrive
rules in GURPS, mass and not volume is the limiting factor.
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Exactly, but mass is not lost by the creation of products in this case.
A nano factory should produce no waste to dump out of the side of the
ship. Thus (using a current example) making laptop computers a more
profitable proposition than making desktop computers. As you will have
more laptops stored in the same amount of cargo space.
Of course this does not take into account the time to produce a given
product. Using travel time for building slow (profitable) products will
make your layovers shorter. More trips, more profit.
The "miniaturization" problems and expenses that makes building laptop
components more expensive for us should be lost do to nano automated
assembly.
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