Howdy all,
The Games Diner <URL:http://www.gamesdiner.com/> has kindly published
an article I've been working on for a little while.
Earn It to Learn It: Advancing GURPS skills by tests
The GURPS model for improving a character's abilities is
straightforward: earn generic character points from the GM at the
end of a session, and spend them on improving abilities, paying
the point difference needed to attain the desired change in
ability. However, for skills and techniques, the Basic Set gives
an additional condition: “You can only spend character points to
improve skills or techniques that, in the GM's opinion, saw
significant use in the adventure during which you earned the
points.” (Adding and Improving Skills and Techniques, p. B292).
In the afterglow following an intense session of play, it can be
difficult to recall exactly which abilities were used, and
controversial for the GM to determine subjectively what uses were
significant. This article introduces Earn It to Learn It, a simple
system to link skill and technique advancement more directly with
meeting challenges in play. Inspired by the skill advancement
rules in Burning Wheel, these rules provide motivation for seeking
out diverse challenges in play, whatever one's level of ability.
<URL:http://www.gamesdiner.com/gurps_skill_advancement>
--
\ “If it ain't bust don't fix it is a very sound principle and |
`\ remains so despite the fact that I have slavishly ignored it |
_o__) all my life.” —Douglas Adams |
Ben Finney
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