This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. My site is down for rebuilding, but sooner or later the old stuff should reappear at omeyer.gmxhome.de Onno Meyer, 2008-12-22
Multirole Submarine v1.0 (TL9) Copyright 2008 by Onno Meyer The Multirole Submarine was written for games in the not too distant future, when humanity starts to exploit the ocean depths as completely as it used the surface of Earth in the 20th century. Possible missions include research, support for isolated ocean-floor settlements, or combat and law enforcement. The laboratory section can be reconfigured, from oceanography to underwater archeology. The Multirole Sub should stay in deep water, so the dry dock usually contains at least one submarine shuttle in addition to little research and repair DSVs. For patrol or combat missions, fighter subs could be carried instead. The cargo capacity is limited, 50 tons of provisions and 50 tons of supplies. The boat has forward and aft torpedo rooms, each with two 500mm tubes for anti-ship torpedoes and four 200mm tubes for anti-torpedo torpedoes, and a midships missile bay with MIRVed ballistic missiles (four megaton warheads each) and anti-ballistic missiles. Eight point defense lasers provide close-in defense. The sub has quarters for 200 crew and passengers, and a life support capacity of twice that. Usually there are around 100 core crew and 100 visiting scientists and family members (including the usual precocious brat). Alternatively, the Multirole Submarine could embark marines or commando troops. A full load of ammunition and provisions is $58,550,000. Subassemblies: Body +10. Powertrain: Four 225,000-kW hydrojets; two 500,000-kW experimental fusion reactors; 48,000,000-kWs advanced batteries. Occ: 40 bridge RCS, 100 bunks, 40 double cabins, 15 single cabins, 5 single luxury cabins. Cargo: 5,000 cf. Armor F RL B T U Body: 4/2,750 4/2,750 4/2,750 4/2,750 4/2,750 Weaponry Four 200mm Torpedo Tubes [Bod:F] (200 torpedoes total). Four 200mm Torpedo Tubes [Bod:B] (50 torpedoes total). Four 300mm ABM Launchers [Bod:T] (100 missiles total). Two 500mm Torpedo Tubes [Bod:F] (40 torpedoes total). Two 500mm Torpedo Tubes [Bod:B] (10 torpedoes total). Ten 500mm SLBM Launchers [Bod:F] (1 missile each). Two 600-kJ PD Lasers [Bod:F] (unlimited shots) +2. Two 600-kJ PD Lasers [Bod:R] (unlimited shots) +2. Two 600-kJ PD Lasers [Bod:L] (unlimited shots) +2. Two 600-kJ PD Lasers [Bod:B] (unlimited shots) +2. Equipment: Body: Two extreme range radios with scramblers; two very long range VLF radios with scramblers; long range ELF receiver with scrambler; 12 long range laser communicators; two medium sonar communicators with scramblers; communications buoy; 30' periscope with 100-mile AESA, LPI, and 100-mile thermograph; two 1,000-mile AESAs, LPI; two 20-mile active sonars; 60-mile passive sonar; 160-mile towed sonar; 100-mile MAD; four sets of precision navigation instruments; two IFF; two sonar IFF; four inertial navigation systems; two sonar positioning systems; 20 HUDWACs with pupil scanners; four advanced laser detectors; 100 sonar decoy dischargers; three C6, hardened macroframes; 100 terminals; ten full fire suppression systems; five science labs; two complete workshops; four operating rooms; five-bunk brig; two 8-man airlocks; 4,000-cf dry dock; two 200-man full life systems; 50,000 man-days of provisions. External: Basic emission cloaking; basic sound baffling; basic stealth. Statistics Size: 600'x100'x50' Payload: 420 tons Lwt.: 25,420 tons Volume: 1,000,000 cf Maint.: 129 man-hours Price: $726,623,750 HT: 6. HPs: 360,000 Body uSpeed: 80 uAccel: 6 uDecel: 0.5(4) uMR: 0.1 uSR: 6 Submerged draft 132'. Crush depth 6,624 yards. Design Notes Body is 1,000,000 cf, with heavy compartmentalization and advanced submarine lines. Structure is extra-heavy, expensive, and submersible. Armor is expensive metal. Computerized controls with duplicate maneuver controls and duplicate diving controls. 2,418 cf of empty space. Empty weight is 50,000,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 200mm Torpedo Tube 1,600 32 $90,000 - 400 8 $47,000 8 300mm ABM Launcher 4,000 80 $210,000 - 1,000 20 $220,000 8 500mm Torpedo Tube 8,000 160 $410,000 - 2,000 40 $230,000 8 500mm SLBM Launcher 10,000 200 $255,000 - 10,000 200 $1,300,000 8 600-kJ PD Laser 200 4 $24,000 9,600 - - - 8 Weapon Guid Malf. Type Damage SS Speed Max/IFR End RoF Skill 200mm Torpedo PSH/WG crit. exp. 6d*250 25 80 4,800 60 2 16/OG 300mm ABM BPRH crit. exp. 6d*844[24d] 30 1,600 148,800 93 1 20 500mm Torpedo PSH/ASH/WG crit. exp. 6d*104(10) 30 80 16,320 204 1 20/16/OG 500mm SLBM IG crit. exp. 4...@12d*2,000,000,000 30 3,200 4,800,000 300 1/25 - Weapon Ammo Malf. Type Damage SS Acc 1/2D[*] Max[*] RoF 600-kJ PD Laser - ver. imp. 9d 20 25 10,000 20,000 8* [*] Nominal underwater range; actual range may vary. The vehicle uses the design rules from Vehicles [second edition, third printing, Dec 2004 errata], VXi and VXii (the armor volume rule) with the text format from Vehicles Lite. The design decisions assume that the ladar detection rules from TS:Under Pressure are used. Next Week: A lower-TL sub. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
