On Wed, Dec 24, 2008 at 8:16 PM, Jay P. Hailey <[email protected]> wrote: >> Keep a really careful eye on the vessel's volume and >> mass - I've been >> working on a TL6 submersible carrier for my Crimson Skies >> game, and I >> haven't yet managed to get it able both to float and to >> sink... >> >> Roger > > > I would like to hear more about your Crimson Skies game. > > Question - doess it need to be a perfect build, or can you hand wave at some > point? >
Depends on how much you (or your players) care. I'm generally of the playability and advancing the game setting and plot is more important than strict conformance with a set of vehicle construction rules. > Jay ~Meow!~ > > > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
