Abrigon Gusiq wrote:
Anyone got any advice on writing modules? Genres the same or differences for 
each genre (fantasy, sci-fi, sci-fantasy, horror, and more).

Know the game system inside and out.

Know the scenario you want to write inside and out and flow chart the options the players are given within the module so you're sure there aren't any blind alleys unless purposely designed into the scenario.

Give it to people who either aren't gamers or who don't play that system and ask them to pick it apart. Put your armor on when you read their feedback.

Find someone competent who preferably doesn't know the system well and have them edit the manuscript. As they read it, they'll be your last line of defense against your "knowledge" of the rules assuming things that others know regarding the system. Be patient and answer your editor's questions and try to think like a novice when you read the material. Someone who is a novice will read it and if they can't grok the contents, your effort has been wasted.

I speak from editorial experience as I've edited a major portion of the upcoming Rogue Mage RPG due to be released...sometime. ;-)

Kurt

--
Kurt Feltenberger
[email protected]/[email protected] // http://www.teotwawki.net

“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
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