On Jan 13, 2009, at 11:30 PM, Troy Guffey wrote:
Resist Pressure Regular
The subject (person, creature or object) become immune to the
effects of pressure and concussion.
Duration: 1 minute.
Cost: 2 to cast, 1 to maintain for up to 10atmopheres, cost doubles
for up to 100atm, triples to become totally immune to the effects of
pressure. Only the first level is necessary to be immune to
transient changes in pressure (such as concussion)
Prerequisites: Any six Air spells, or 2 Air spells and Breathe Water.
Items: (a)Any. Affects wearer only. Cost: 1000FP and $1,000 in
platinum. (b) Wand, staff or jewelry. Cost: 1500FP and $1000 in
platinum
*****
modeled mostly on Resist Lightning, with the levels idea from Resist
Fire
The description doesn't say, does it also offer protection from lack
of atmosphere? Do you need a separate spell to provide a breathable
air supply, or is that assumed to be part of the spell?
Since the pressure raises by 1 atmosphere for approximately every 10
meters / 33 feet you below the surface of water, this spell would
allow you to withstand a depth of 330 feet at the first level and 3300
feet at the second level. For comparison, the normal safe limit for
non-decompression scuba diving is about 90 feet.
-Bret
If you like anime and Ninja, try the free web based anime parody game
Billy vs Snakeman!
http://www.animecubed.com/billy/?Gun_Bunny
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l