On Jan 13, 2009, at 11:30 PM, Troy Guffey wrote:
Resist Pressure      Regular
The subject (person, creature or object) become immune to the effects of pressure and concussion.

Duration: 1 minute.
Cost: 2 to cast, 1 to maintain for up to 10atmopheres, cost doubles for up to 100atm, triples to become totally immune to the effects of pressure. Only the first level is necessary to be immune to transient changes in pressure (such as concussion)
Prerequisites: Any six Air spells, or 2 Air spells and Breathe Water.

Items: (a)Any. Affects wearer only. Cost: 1000FP and $1,000 in platinum. (b) Wand, staff or jewelry. Cost: 1500FP and $1000 in platinum

*****
modeled mostly on Resist Lightning, with the levels idea from Resist Fire

The description doesn't say, does it also offer protection from lack of atmosphere? Do you need a separate spell to provide a breathable air supply, or is that assumed to be part of the spell?

Since the pressure raises by 1 atmosphere for approximately every 10 meters / 33 feet you below the surface of water, this spell would allow you to withstand a depth of 330 feet at the first level and 3300 feet at the second level. For comparison, the normal safe limit for non-decompression scuba diving is about 90 feet.

-Bret

If you like anime and Ninja, try the free web based anime parody game Billy vs Snakeman!
http://www.animecubed.com/billy/?Gun_Bunny

_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to