Eric wrote: > > I seem to recall that there were rules for how much DR a space craft > > must have to avoid the Damage from re-entry. Might it not be > > VE164, sidebar, second-last paragraph
That is for aerobraking. My shuttle design has enough delta-V to brake using engines. Of course one could assume something like "a failled piloting roll during powered reeentry stresses ships like aerobraking, a critically failed roll is like ordinary failed aerobraking." > > possible to extrapolate rules for repairs to armor that undergo a > > given amount of continual damage? I seem to recall something to the > > > to determine how much damage is done to the armor and needs to be > > repaired for each incident of re-entry. > > then replace that $ of DR, sounds appropriate. The way the rules work, the frame can be much more expensive than the armor. It should wear out, too, since we're talking about structural stress. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
