I seem to recall that there were rules for how much DR a space craft
must have to avoid the Damage from re-entry. Might it not be
VE164, sidebar, second-last paragraph
That is for aerobraking. My shuttle design has enough delta-V
to brake using engines.
Of course one could assume something like "a failled piloting
roll during powered reeentry stresses ships like aerobraking,
a critically failed roll is like ordinary failed aerobraking."
The only other reference I can recall is on p. 23, left side, Recommended
DR, first paragraph (paraphrased): [...] ships designed to survive reentry
should have DR100+.
Other rules that may apply:
VE159:
a vehicle that does not have Superior SL or better must make a HT roll at -1
per 50mph over 650mph, or take 1d dmg/TON
There's also the section on "Loss of Control in the Air" p. 151
possible to extrapolate rules for repairs to armor that undergo a
given amount of continual damage? I seem to recall something to the
to determine how much damage is done to the armor and needs to be
repaired for each incident of re-entry.
then replace that $ of DR, sounds appropriate.
The way the rules work, the frame can be much more expensive
than the armor. It should wear out, too, since we're talking
about structural stress.
perhaps you could rule that the body takes damage in HP by the degree of
failure?
-
Eric Funk
"Knowledge Brings Fear" -- Motto of Mars University, Futurama
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