On Thu, Mar 12, 2009 at 7:11 PM, Onno Meyer <[email protected]> wrote: > Travis wrote: >> Why not just go with the easy solutions? > > * Destroying a (legally emplaced) camera would be considered a > crime (or at least a misdemeanor, if the system has concepts > like 'petty' and 'grand' vandalism along the lines of 'grand > theft'). It is the principle that matters, not the amount. A > legal system might be overwhelmed by the caseload, but that > might not stop them from setting a few examples ... > > * Recording others without their consent might be considered a > violation of their civil rights (or their IP rights of their > own likeness). Again the numbers might limit countermeasures, > but owners of illegal cameras have to fear that someone will > bring a lawsuit just against them, or class action suits. > > Surveillance may still be possible, but anybody with big > money has to weigh the risk of being targeted by a lawsuit. > > * A legal system might ban gadgets which are used only/mostly > for illegal purposes, similar to radar speed trap detectors > today. > > * Operators of shopping malls, apartment buildings, and gated > communities may require all visitors/customers to sign away > their privacy rights. The only safe places would be houses > fully owned by the tenants and (ironically) government > offices. > > * Countermeasures against microscopic/nanoscale surveillance > could be other micro/nano gadgets, fighting an ongoing war > in the atmosphere. There is a scene like that in Neal > Stephenson's The Diamond Age. > > * Hackers could target the data transmission, inserting false > data packets into broadcasts from 'surveillance dust'.
Like all such warfare it is a matter of cost of defense VS cost of offense and the amount of manpower that can be used. There is very good evidence that a clocking device could be made by TL 10 that works on all frequencies by bending light around the hidden object. -- Douglas E Knapp Why do we live? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
