An Idea on this that may work for low tech would be to go back to the basics. Use your hydroponic - food/air processing plants to make the complicated cellulose needed for the explosives. As long as there is enough sun in the asteroids to run a "greenhouse" you should be able to produce limited amounts of organic explosives from the plant wastes (at the cost of fertilizer and food). So the explosives would likely be expensive but producible.
Keep in mind it has been more than a decade since I have had any organic chemistry - so my details may be foggy. Clint Anthony Jackson <[email protected]> Sent by: [email protected] 05/19/2009 05:29 PM Please respond to The GURPSnet mailing list <[email protected]> To The GURPSnet mailing list <[email protected]> cc Subject Re: [gurps] In space no one can hear you go boom! Caterpillar: Confidential Green Retain Until: 06/18/2009 Nigel McCarty-Eigenmann wrote: > The problems arethe restrictions on the available technology as the setting > doesn't have a tech base to work from. It has some givens but not the base > you would expect from being a space based environment. Niched knowledge. Seriously, you're well into the handwave territory here -- the logical consequence of this setup is "everybody dies". Not to say that handwaves are unacceptable in SF, but applying realism probably won't tell you much of use for setting design. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
