The ability to live on the ship for a long time would make things easier
for pirates. That would mean little or no fuel or spare parts requirements
for ships, food replicators or small hydroponic farms on ships or other
non exhausting food sources.

Being able to canibalize equipment from one ship for an other would make
pirates lifes easier. If you soon need a a replacement, you don't buy it
or build it but capture a ship and take it from the other ship. So having
normed engines helps.

Mostly a social requirement, but the more likely it is for a ship to
vanish without trace for innocent reasons, the more easy for future
pirates to steal one and get away with it. So more hazards, especially if
they leave no wreck in an area of serachable size (like possible warp
drive failures) should help piracy.

The cheaper ships are, the better. It means less effort both to protect
them and to search missing ships. Might be achieved technological (they
are simply cheap to build) or ecconomical (some entity uses only ships
with an age less then 1/10 their average lifetime (propably because the
warpdrive is still save at that age) and sells older ships. Or some large
empire with an oversized fleet has changed it's policy or collapsed and
thrown lots of surplus vessels on the market.

Large surpluses of ships, that happened due to historic accidents, will
have more implact if the ships are longliving.

The best way for chatching ships would be a method that disables the other
ships drive, but does not destroy it. A tractor beem or even better a
weapon, where after a hit you have to "reset the ion matrix" or something,
and that requires half a day. Then destroying/disabling the tractor beam
is not an option either. It propably best would work with something like a
mine. Trader runs on the mine, gets drive (and ship weapons?) disabled and
then the pirates come and board.

It would also be helpfull if the standard weapon for military crafts
(or other pirate enemies) would be such a disabling weapon. You can still
have space battles, but if a pirate ship barely limps away from a combat,
it mostly needs time, not expensive equipment and spareparts, to "heal".
So disabling weapons should be very efficient compared to blow ships apart
weapons. If you want to destroy other ships, you can still first disable
them and then accelerate them into a sun.

Carmourflage of ships should be easy. That would mean there is little
radiation or exhaust from ships or it is easily maskable, what of it is
there, will leave little clues to what size, class or configuration the
ship has. Scanning inside a ship is all but impossible, so you don't know
from the outside if the ship has been reconfigured. Normhulls that are
used for ships of diverse purposes would also help. Then you see the shape
of a ship, but it does not tell you much that is usefull.

The smaller the difference in combat effektivity between civilian and
military ships, the better. That makes stolen and refitted freighters more
formidable. Like you could have a warp bubble drive, where the only
parameter you can change is the size of the warp bubble. The larger it is,
not only the larger the ship can be, but also the faster the bubble can
go, independent of the mass inside. Or some groups does have a huge
advantage in TL for armour. And for religious reasons, they sell only
their 23 standard hulls, but they sell them to everyone. Any armour anyone
else builds, will be dramatically worse in terms of cost and weight. So
military ships will not have dramatically more armour.


One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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