This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-11-30

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

300-ton Streamlined Hyperfreighter v1.0 (TL10)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The freighter can transport 90 tons of cargo and up to twenty crew and 
passengers. The typical complement are a master, a mate, two helmsmen, a 
purser, four engineers and a medic. That leaves room for ten passengers.
  In space, the ship rotates for a modest 0.03 G, which helps with life 
support, cleaning and maintenance. She has two x-ray lasers, supposedly 
for asteroid and pirate defense.
  The fusion rockets use 400 gallons of reaction mass per minute. A full
load of provisions is $18,000.

Subassemblies: Body +7, twelve retractable wheels +3. 
Powertrain: Three 400,000-lb. vectored fusion rockets; 750-ton 
  hyperdrive; 25-kW RTG; 10,000-kW fusion reactor; three 90,000,000-kWs 
  rechargeable power cells; 23,040,000-kWs rechargeable power cell.
Fuel: 20,000 gallons water.
Occ: 5 RCS, 10 bunks, 4 double-occupancy cabins, 2 single-occupancy
  cabins.
Cargo: 9,000 cf.

Armor     F       RL      B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Weaponry:
Two 36-MJ X-Ray Lasers [Bod:F] (120 shots each) +2.

Equipment:
  Body: Spin hull (3-yard radius); full stabilization and cyberslave 
mounts for X-Ray Lasers; two extreme-range radios; two extreme-range 
laser communicators ; two 4,000-mile, air-search radars; two 1,600-mile 
thermographs; 1,600-mile radscanner; three x200 astronomical LLTVs; two 
sets of precision navigation instruments; two transponders; four 
inertial navigation systems; two HUDWACs with pupil scanners; advanced 
radar/laser detector; three C6 hardened microframes; 10 terminals; two 
full fire suppression systems; engineering mini-workshop; automed; cargo 
ramp; 5-man airlock; two 20 man-day limited life systems; two 20-man 
full life systems; 3,000 man-days of provisions. External: Radiation 
shielding.

Statistics
Size: 120'x40'x20'   Payload: 180 tons      Lwt.: 300 tons
Volume: 30,000 cf    Maint.: 16 man-hours   Price: $11,406,500

HT: 12.   HPs: 19,500 Body, 400 each Wheel

aSpeed: 2,630   aAccel: 40   aDecel: 8   aMR: 2   aSR: 5

sAccel: 2 to 2.8 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 153,795 mph

Design Notes
  Body is 30,000 cf, with very good streamlining and lifting body. 
Wheels are 1,500 cf, retract into Body. Structure is heavy, standard. 
Armor is standard composite. Sealed. Computerized controls with 
duplicate maneuver controls. 385 cf of empty space. Empty weight is 
240,000 lbs. 

Weapon            Weight Volume Cost    Power  WPS VPS CPS TL
36-MJ X-Ray Laser 1,000  20     $80,000 96,000  -   -   -  10

Weapon            Ammo Malf. Type Damage   SS Acc 1/2D   Max     RoF
36-MJ X-Ray Laser  -   ver.  imp. 6d*16(2) 25 27  57,000 170,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


300-ton Streamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The freighter can transport 74 tons of cargo and up to twenty crew and 
passengers. The typical complement are a master, a mate, two helmsmen, a 
purser, four engineers and a medic. That leaves room for ten passengers.
  The freighter has a 300-ton (SM+7) streamlined hull.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 10).
[2]          Habitat (2 cabins).
[3-4]        Habitat (2 bunkrooms each).
[5]          Cargo (15 tons capacity).
[6!]         Tertiary Battery (two fixed mounts with 3MJ UV Lasers, 14 
             tons cargo).
[core]       Control Room (C7 computer, comm/sensor 6, and 3 control 
             stations).

Central Hull System
[1]          Nanocomposite Armor (dDR 10).
[2!]         Stardrive Engine (FTL-1).
[3]          Fusion Reactor (provides two power points).
[4-6]        Cargo (15 tons capacity each).
[core]       Fuel Tank (15 tons of hydrogen providing 15 mps).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 10).
[2-4]        Fusion Torches (0.5 G acceleration each).
[5-6]        Fuel Tank (15 tons of hydrogen providing 15 mps each).

  Each shift has an officer, a helmsman and an engineer on the bridge, 
and a technician in the engine room. Two service crew bring the total 
to ten.

TL  Spacecraft             dST/HP Hnd/SR HT Move         Lwt. Load SM Occ   dDR 
Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 300-ton Hyperfreighter 50     -1/5   12 1.5 G/45 mps 300  76   +7 20ASV 10  
1x    $30.4M

Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.


Next Week: A non-landing variant.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to