Step 11: Last Checks and Adjustments
Subassemblies OK.
Powertrain OK. (I hope ... all those zeros)
Occupancy OK.
Cargo OK.
Armor OK.
Weapon weight/volume/cost OK, power checked yesterday. I'm still in
a bit of shock and awe that the main gun stabilizer costs more than
a reasonable high-end scoutship.
Skip equipment/stats and go to the notes, since a bug in the hull
would ruin everything. Re-read the structural volume rule, since I
don't use it all that often. Structure OK, compartmentalization
cost was missing.
On to the surface features. Stealth and cloaking were in the wrong
order. Up to commo. Typos in the cost of the laser and FTL coms.
Added the nominal range in lightmonths to the FTL radar -- that is
not standard, but probably necessary. Noticed an error in the
astronomical instruments, I had multiplied only the base cost by
10, not the stabilizer cost. Nav OK.
No human targeting, but on further reflection that is OK, too. The
computers aim and fire, Gunner at DX+10 for 72 points and a base
DX of 14 .... the big beam can probably hit a guy in a spacesuit
at max range.
The area jammer power was wrong, but what are 60 MW more or less?
Computers OK. Fire suppression had the volume in the cost column
and the cost in the power colum, oops.
The "tractor/pressor" part is not really part of the combination
beam name, it seems. And my combined tractors can only lift 4 kt,
but my largest subcraft is 5 kt. I'll go there if I find some
leftover volume. Reduce brig to 5 cabins since I wanted to add a
FTL emergence sensor. Spacedock cost and weight OK, total volume
and volume distribution were checked yesterday. Force screens OK.
Note to David: I'm not 100% sure my layered screens are legal under the
VXii rules. The screens do not intersect, but all generators
are within the innermost field. I think it should be legal,
so what does VDS say?
Life support OK. Grav units and G-webs OK.
Note to David: The stats of the grav unit are based on the old Space rules
with their cy and tons. Spaceships started to clean that up,
but it still has both artificial gravity and compensators.
If you can stack artificial grav units without limit, why not
mount the same unit in the ceiling (or the bow) to counter
acceleration?
The difference between artificial gravity in the ceiling and
proper grav compensators could be the ability to deal with
short, unexpected shocks, which could be either a campaign
switch or a higher-TL refinement, depending on the setting.
Back to the sensors. I want FTL scan detectors and Hyperspace
Emergence Detectors, two of each. The deleted part of the brig
allows 5,000 AU each.
On to the stats. Dimensions were checked yesterday. Typo in HPs.
Performance OK.
Space Cruiser Mk.VIII v0.5 (TL15)
The Cruiser is a multirole warship for an interstellar or perhaps even
intergalactic navy. She can screen battleships in main fleet actions, or
operate as a detached scout or convoy escort.
The Space Cruiser has a spherical hull with 200m diameter. Her smooth
armor, more than 225cm thick, is broken by armored hatches, weapon bays,
and thruster projection heads. Additional defenses are provided by four
layered force screens.
The main armament is an 18-TJ antiparticle beam, mounted upward in the
usual direction of flight. Secondary batteries are eight 3.6-TJ beams, a
mix of antiparticle and fusion guns. They are mounted in two rings above
and below the equator, providing coverage in all directions. 24 tertiary
grasers provide point defense, and three ventral paralysis guns allow a
non-lethal option.
The core crew is surprisingly small, around twenty. Their role is to
coordinate the robotic systems, to provide human oversight, control, and
the spark of inspiration which machines might lack. The subcraft require
another thirty. There are cabins for 200 temporary crew, from scientists
to Marines, and enough life support to carry thousands in makeshift
bunks.
The Cruiser carries eight 250-ton lifeboats, each in a separate space
dock for safety reasons, and a variety of subcraft in the large primary
dock. A typical mission load could include eight 1,000-ton starfighters,
four 5,000-ton cutters, and a few drones, light personnel shuttles, and
planetary vehicles.
Subassemblies: Body +15.
Powertrain: Ten 10,000,000-ton vectored mega reactionless thrusters; ten
10,000,000-ton hyperdrives; five 4,000,000-ton contragrav generators;
four 10,000,000-kW fusion reactors; four 3,000,000,000-kW total
conversion power plants; fifteen 3,375,000,000,000-kWs rechargeable
power cells.
Occ: 50 bridge RCS, 200 cabins, 50 luxury cabins. Cargo: 5,120,000 cf.
Armor F RL B T U
Body: 2/225,000* 2/225,000* 2/225,000* 2/225,000* 2/225,000*
* plus force screen generators as described below.
Weaponry:
18-TJ Antiparticle Gun [Bod:F] (180 shots) +16.
3.6-TJ Antiparticle Gun [Bod:R] (60 shots) +16.
3.6-TJ Antiparticle Gun [Bod:L] (60 shots) +16.
3.6-TJ Antiparticle Gun [Bod:T] (60 shots) +16.
3.6-TJ Antiparticle Gun [Bod:U] (60 shots) +16.
3.6-TJ Fusion Gun [Bod:R] (30 shots) +16.
3.6-TJ Fusion Gun [Bod:L] (30 shots) +16.
3.6-TJ Fusion Gun [Bod:T] (30 shots) +16.
3.6-TJ Fusion Gun [Bod:U] (30 shots) +16.
Six 6.4-GJ Grasers [Bod:R] (1,000 shots each) +16.
Six 6.4-GJ Grasers [Bod:L] (1,000 shots each) +16.
Six 6.4-GJ Grasers [Bod:T] (1,000 shots each) +16.
Six 6.4-GJ Grasers [Bod:U] (1,000 shots each) +16.
Three 0.1-GJ Military Paralysis Guns [Bod:U] (18,000 shots each) +16.
Equipment:
Body: Full stabilization for 18-TJ Antiparticle Gun; cyberslave mounts
and full stabilization for all other weapons; two extreme-range radios;
four extreme-range laser communicators; ten extreme-range neutrino
communicators; five extreme-range gravity ripple communicators;
long-range FTL communicator; eight 100,000-mile AESAs; four
155,520,000-lightsecond (60-lightmonth) FTL radars; eight 100,000-mile
PESAs; four 1,000,000-mile multiscanners; two 1,000,000-mile
gravscanners; two 5,000-AU Hyperspace Emergence detectors; two 5,000-AU
FTL scan detectors; high-resolution planetary survey array; five x2,000
astronomical instruments; five sets of precision navigation instruments;
five IFF; ten inertial navigation systems; four area jammers, rating 20;
four deceptive jammers, rating 20; 50 C13 hardened, robotic macroframes;
36 C13 hardened, dedicated macroframes with C13 targeting; 1,000
terminals; 50 neural interface fields; 1,000 full fire suppression
systems; ten labs; ten complete workshops; four ST 100,000 combination
beams; five operating rooms; 100 cryonic capsules; 50 automeds; 50-man
conference room; 50-man mess; 200-man mess; nine 20-man airlocks; five
4-man airlocks; 5-cabin brig; space dock for 1,500,000 cf of subcraft;
eight space docks for 12,500 cf of subcraft each; two 40-mile nuclear
dampers; FSR 300 kinetic screen generator (DR 90,000); FSR 400 simple
shaped screen generator (DR 80,000); FSR 500 heavy-duty, energy screen
generator (DR 200,000); FSR 600 stealth screen generator (DR 120,000);
ten 2,000-man total life support systems; 5,556 grav units; 50 g-webs.
External: Radical emission cloaking; radical stealth; intruder
chameleon; radiation shielding; thermal superconducting armor.
Statistics
Size: 670'x670'x670' Payload: 160,000 tons Lwt.: 4,000,000 tons
Volume: 150,000,000 cf Maint.: 8,146 man-hours Price: $2,879,870,545,500
HT: 5. HPs: 10,140,000 Body
aSpeed: 61,615 aAccel: 500 aDecel: 2 aMR: 0.5 aSR: 7
sAccel: 25 Gs sMR: 25 FTL Speed: 25 x basic FTL factor.
Design Notes
Body is 150,000,000 cf, with total compartmentalization and underbelly
skids. Structure is extra-heavy, advanced, robotic. Armor is advanced
laminate. Sealed. Computerized controls with quadruple maneuver
controls. 1,475,023 cf of empty space. Empty weight is 7,680,000,000
lbs.
Weapon Weight Volume Cost Power
WPS VPS CPS TL
0.1-GJ Mil. Paralysis Gun 15,000 300 $1,500,000 6,000,000
- - - 15
6.4-GJ Graser 200,000 4,000 $53,000,000 76,800,000
- - - 15
3.6-TJ Fusion Gun 20,000,000 400,000 $12,000,000,000 16,200,000,000
- - - 15
3.6-TJ Antiparticle Gun 20,000,000 400,000 $15,000,000,000 4,500,000,000
- - - 15
18-TJ Antiparticle Gun 100,000,000 2,000,000 $75,000,000,000 22,500,000,000
- - - 15
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max
RoF
0.1-GJ Mil. Paralysis Gun - ver. spcl. HT-176 30 26 -
79,000 20*
6.4-GJ Graser - v(c) imp. 6d*199(5) 30 36 1,670,000
5,010,000 4*
3.6-TJ Fusion Gun - ver. spcl. 6d*18,975 30 40 7,488,000
22,464,000 1/2
3.6-TJ Antiparticle Gun - ver. spcl. 6d*9,487(2) 30 40 9,360,000
28,080,000 1/2
18-TJ Antiparticle Gun - ver. spcl. 6d*16,223(2) 30 43 20,930,000
62,790,000 1/2
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi (including the structural volume
rule) and VXii (including the armor volume rule) with the text format
from Vehicles Lite. The GM should probably set a FTL factor well over
0.2, perhaps in the five figures for intergalactic flights.
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