Step 11: Last Checks and Adjustments
         Subassemblies OK.
         Powertrain OK. (I hope ... all those zeros)
         Occupancy OK.
         Cargo OK.
         Armor OK.
         Weapon weight/volume/cost OK, power checked yesterday. I'm still in 
         a bit of shock and awe that the main gun stabilizer costs more than
         a reasonable high-end scoutship.

         Skip equipment/stats and go to the notes, since a bug in the hull 
         would ruin everything. Re-read the structural volume rule, since I
         don't use it all that often. Structure OK, compartmentalization 
         cost was missing. 

         On to the surface features. Stealth and cloaking were in the wrong 
         order. Up to commo. Typos in the cost of the laser and FTL coms. 
         Added the nominal range in lightmonths to the FTL radar -- that is
         not standard, but probably necessary. Noticed an error in the 
         astronomical instruments, I had multiplied only the base cost by 
         10, not the stabilizer cost. Nav OK. 

         No human targeting, but on further reflection that is OK, too. The 
         computers aim and fire, Gunner at DX+10 for 72 points and a base 
         DX of 14 .... the big beam can probably hit a guy in a spacesuit 
         at max range.

         The area jammer power was wrong, but what are 60 MW more or less? 
         Computers OK. Fire suppression had the volume in the cost column
         and the cost in the power colum, oops. 

         The "tractor/pressor" part is not really part of the combination 
         beam name, it seems. And my combined tractors can only lift 4 kt,
         but my largest subcraft is 5 kt. I'll go there if I find some 
         leftover volume. Reduce brig to 5 cabins since I wanted to add a 
         FTL emergence sensor. Spacedock cost and weight OK, total volume 
         and volume distribution were checked yesterday. Force screens OK. 

Note to David: I'm not 100% sure my layered screens are legal under the 
               VXii rules. The screens do not intersect, but all generators
               are within the innermost field. I think it should be legal, 
               so what does VDS say?

         Life support OK. Grav units and G-webs OK. 

Note to David: The stats of the grav unit are based on the old Space rules
               with their cy and tons. Spaceships started to clean that up,
               but it still has both artificial gravity and compensators. 
               If you can stack artificial grav units without limit, why not 
               mount the same unit in the ceiling (or the bow) to counter 
               acceleration?

               The difference between artificial gravity in the ceiling and 
               proper grav compensators could be the ability to deal with 
               short, unexpected shocks, which could be either a campaign 
               switch or a higher-TL refinement, depending on the setting.

         Back to the sensors. I want FTL scan detectors and Hyperspace 
         Emergence Detectors, two of each. The deleted part of the brig 
         allows 5,000 AU each. 

         On to the stats. Dimensions were checked yesterday. Typo in HPs.
         Performance OK. 

Space Cruiser Mk.VIII v0.5 (TL15)

  The Cruiser is a multirole warship for an interstellar or perhaps even 
intergalactic navy. She can screen battleships in main fleet actions, or 
operate as a detached scout or convoy escort.
  The Space Cruiser has a spherical hull with 200m diameter. Her smooth 
armor, more than 225cm thick, is broken by armored hatches, weapon bays, 
and thruster projection heads. Additional defenses are provided by four 
layered force screens. 
  The main armament is an 18-TJ antiparticle beam, mounted upward in the 
usual direction of flight. Secondary batteries are eight 3.6-TJ beams, a 
mix of antiparticle and fusion guns. They are mounted in two rings above 
and below the equator, providing coverage in all directions. 24 tertiary 
grasers provide point defense, and three ventral paralysis guns allow a 
non-lethal option.
  The core crew is surprisingly small, around twenty. Their role is to 
coordinate the robotic systems, to provide human oversight, control, and 
the spark of inspiration which machines might lack. The subcraft require 
another thirty. There are cabins for 200 temporary crew, from scientists 
to Marines, and enough life support to carry thousands in makeshift 
bunks.
  The Cruiser carries eight 250-ton lifeboats, each in a separate space 
dock for safety reasons, and a variety of subcraft in the large primary 
dock. A typical mission load could include eight 1,000-ton starfighters, 
four 5,000-ton cutters, and a few drones, light personnel shuttles, and 
planetary vehicles. 

Subassemblies: Body +15. 
Powertrain: Ten 10,000,000-ton vectored mega reactionless thrusters; ten 
  10,000,000-ton hyperdrives; five 4,000,000-ton contragrav generators; 
  four 10,000,000-kW fusion reactors; four 3,000,000,000-kW total 
  conversion power plants; fifteen 3,375,000,000,000-kWs rechargeable 
  power cells. 
Occ: 50 bridge RCS, 200 cabins, 50 luxury cabins.   Cargo: 5,120,000 cf.

Armor        F          RL           B           T           U
Body:    2/225,000*   2/225,000*   2/225,000*   2/225,000*   2/225,000*
* plus force screen generators as described below.

Weaponry:
18-TJ Antiparticle Gun [Bod:F] (180 shots) +16.
3.6-TJ Antiparticle Gun [Bod:R] (60 shots) +16.
3.6-TJ Antiparticle Gun [Bod:L] (60 shots) +16.
3.6-TJ Antiparticle Gun [Bod:T] (60 shots) +16.
3.6-TJ Antiparticle Gun [Bod:U] (60 shots) +16.
3.6-TJ Fusion Gun [Bod:R] (30 shots) +16.
3.6-TJ Fusion Gun [Bod:L] (30 shots) +16.
3.6-TJ Fusion Gun [Bod:T] (30 shots) +16.
3.6-TJ Fusion Gun [Bod:U] (30 shots) +16.
Six 6.4-GJ Grasers [Bod:R] (1,000 shots each) +16.
Six 6.4-GJ Grasers [Bod:L] (1,000 shots each) +16.
Six 6.4-GJ Grasers [Bod:T] (1,000 shots each) +16.
Six 6.4-GJ Grasers [Bod:U] (1,000 shots each) +16.
Three 0.1-GJ Military Paralysis Guns [Bod:U] (18,000 shots each) +16.

Equipment:
  Body: Full stabilization for 18-TJ Antiparticle Gun; cyberslave mounts 
and full stabilization for all other weapons; two extreme-range radios; 
four extreme-range laser communicators; ten extreme-range neutrino 
communicators; five extreme-range gravity ripple communicators; 
long-range FTL communicator; eight 100,000-mile AESAs; four 
155,520,000-lightsecond (60-lightmonth) FTL radars; eight 100,000-mile 
PESAs; four 1,000,000-mile multiscanners; two 1,000,000-mile 
gravscanners; two 5,000-AU Hyperspace Emergence detectors; two 5,000-AU 
FTL scan detectors; high-resolution planetary survey array; five x2,000 
astronomical instruments; five sets of precision navigation instruments; 
five IFF; ten inertial navigation systems; four area jammers, rating 20; 
four deceptive jammers, rating 20; 50 C13 hardened, robotic macroframes; 
36 C13 hardened, dedicated macroframes with C13 targeting; 1,000 
terminals; 50 neural interface fields; 1,000 full fire suppression 
systems; ten labs; ten complete workshops; four ST 100,000 combination 
beams; five operating rooms; 100 cryonic capsules; 50 automeds; 50-man 
conference room; 50-man mess; 200-man mess; nine 20-man airlocks; five 
4-man airlocks; 5-cabin brig; space dock for 1,500,000 cf of subcraft; 
eight space docks for 12,500 cf of subcraft each; two 40-mile nuclear 
dampers; FSR 300 kinetic screen generator (DR 90,000); FSR 400 simple 
shaped screen generator (DR 80,000); FSR 500 heavy-duty, energy screen 
generator (DR 200,000); FSR 600 stealth screen generator (DR 120,000); 
ten 2,000-man total life support systems; 5,556 grav units; 50 g-webs. 
External: Radical emission cloaking; radical stealth; intruder 
chameleon; radiation shielding; thermal superconducting armor.

Statistics
Size: 670'x670'x670'     Payload: 160,000 tons     Lwt.: 4,000,000 tons
Volume: 150,000,000 cf   Maint.: 8,146 man-hours   Price: $2,879,870,545,500

HT: 5.   HPs: 10,140,000 Body

aSpeed: 61,615   aAccel: 500   aDecel: 2   aMR: 0.5   aSR: 7

sAccel: 25 Gs   sMR: 25   FTL Speed: 25 x basic FTL factor.

Design Notes
  Body is 150,000,000 cf, with total compartmentalization and underbelly 
skids. Structure is extra-heavy, advanced, robotic. Armor is advanced 
laminate. Sealed. Computerized controls with quadruple maneuver 
controls. 1,475,023 cf of empty space. Empty weight is 7,680,000,000 
lbs. 

Weapon                    Weight      Volume    Cost            Power          
WPS VPS CPS TL
0.1-GJ Mil. Paralysis Gun      15,000       300      $1,500,000      6,000,000  
-   -   -  15
6.4-GJ Graser                 200,000     4,000     $53,000,000     76,800,000  
-   -   -  15
3.6-TJ Fusion Gun          20,000,000   400,000 $12,000,000,000 16,200,000,000  
-   -   -  15
3.6-TJ Antiparticle Gun    20,000,000   400,000 $15,000,000,000  4,500,000,000  
-   -   -  15
18-TJ Antiparticle Gun    100,000,000 2,000,000 $75,000,000,000 22,500,000,000  
-   -   -  15

Weapon                    Ammo Malf. Type  Damage       SS Acc 1/2D       Max   
     RoF
0.1-GJ Mil. Paralysis Gun  -   ver.  spcl. HT-176       30 26      -          
79,000 20*
6.4-GJ Graser              -   v(c)  imp.  6d*199(5)    30 36   1,670,000  
5,010,000 4*
3.6-TJ Fusion Gun          -   ver.  spcl. 6d*18,975    30 40   7,488,000 
22,464,000 1/2
3.6-TJ Antiparticle Gun    -   ver.  spcl. 6d*9,487(2)  30 40   9,360,000 
28,080,000 1/2
18-TJ Antiparticle Gun     -   ver.  spcl. 6d*16,223(2) 30 43  20,930,000 
62,790,000 1/2

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi (including the structural volume 
rule) and VXii (including the armor volume rule) with the text format 
from Vehicles Lite. The GM should probably set a FTL factor well over 
0.2, perhaps in the five figures for intergalactic flights.
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