This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2010-01-25
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
3,000-ton Pirate Starship v1.0 (TL10)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate started her career as a freighter, before she was
captured by another pirate and refitted with parts from both ships.
The freighter lost one of her fusion rockets during the battle, so the
pirates mounted two smaller engines from their old ship. The armament is
up to seven x-ray lasers, including her original twin 180-MJ beams and a
surplus 900-MJ xaser which had been mounted on the first 100-ton pirate
ship. Most of the cargo hold was converted into additional quarters and
reaction mass tanks. All over the ship, unnecessary mass was removed to
improve delta-V, including the fittings of the captain's cabin and even
structural reinforcements from the fuel tanks, but both the sickbay and
the workshop were substantially upgraded.
The fusion rockets use 4,000 gallons of reaction mass per minute.
Subassemblies: Body +9, twenty retractable wheels +4.
Powertrain: Five 2,000,000-lb. vectored fusion rockets; two
1,000,000-lb. vectored fusion rockets; 7,500-ton hyperdrive; 75-kW
RTG; two 50,000-kW fusion reactors; six 450,000,000-kWs rechargeable
power cells; three 180,000,000-kWs rechargeable power cells.
Fuel: 400,000 gallons water.
Occ: 20 bridge RCS, 100 hammocks, 50 bunks, 25 double-occupancy cabins.
Cargo: 30,000 cf.
Armor F RL B T U
All: 4/160 4/160 4/160 4/160 4/160
Weaponry
36-MJ X-Ray Laser [Bod:T] (37 shots) +2.
36-MJ X-Ray Laser [Bod:U] (37 shots) +2.
90-MJ X-Ray Laser [Bod:R] (60 shots) +2.
90-MJ X-Ray Laser [Bod:L] (60 shots) +2.
Two 180-MJ X-Ray Lasers [Bod:F] (150 shots each) +2.
Cheap 900-MJ Xaser [Bod:F] (150 shots) +2.
Equipment:
Body: Spin hull (6-yard radius); full stabilization and cyberslave
mounts for all weapons; two extreme-range radios; two extreme-range
laser communicators ; 16,000-mile, air-search radar; 8,000-mile,
air-search radar; four 3,200-mile thermographs; two 3,200-mile
radscanners; three x400 astronomical LLTVs; two sets of precision
navigation instruments; two IFF; six inertial navigation systems;
terrain-following radar; seven HUDWACs with pupil scanners; deceptive
jammer, rating 12; three C7 hardened mainframes; 96 terminals; two full
fire suppression systems; two engineering workshops; operating room;
seven automeds; cargo ramp; two 15-man airlocks; brig, 50 hammocks;
250-man total life system. External: Retrofitted modest stealth;
radiation shielding.
Statistics
Size: 240'x80'x40' Payload: 2,025 tons Lwt.: 3,000 tons
Volume: 300,000 cf Maint.: 71 man-hours Price: $54,342,925
HT: 10. HPs: 180,000 Body, 2,400 each Wheel
aSpeed: 3,875 aAccel: 40 aDecel: 4 aMR: 1 aSR: 6
sAccel: 2 to 4.6 Gs sMR: 2 FTL Speed: 0.5 parsec/day
delta-V 386,051 mph
Design Notes
Cheaply made (to represent age). Body is 300,000 cf, with very good
streamlining and lifting body. Wheels are 15,000 cf, retract into Body.
Structure is extra-heavy, standard. Armor is standard composite. Sealed.
Light tanks. Computerized controls with duplicate maneuver controls.
43,356 cf of empty space. Empty weight is 1,950,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
36-MJ X-Ray Laser 1,000 20 $80,000 96,000 - - - 10
90-MJ X-Ray Laser 2,500 50 $180,000 240,000 - - - 10
180-MJ X-Ray Laser 5,000 100 $350,000 480,000 - - - 10
Cheap 900-MJ Xaser 25,000 500 $850,000 2,400,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
36-MJ X-Ray Laser - ver. imp. 6d*16(2) 25 27 57,000 170,000 1
90-MJ X-Ray Laser - ver. imp. 6d*25(2) 30 28 90,000 270,000 1
180-MJ X-Ray Laser - ver. imp. 6d*35(2) 30 29 130,000 390,000 1
Cheap 900-MJ Xaser - crit. imp. 6d*79(2) 30 30 280,000 840,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
3,000-ton Pirate Starship, Spaceships Version v1.0 (TL10^)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate started her career as a freighter, before she was
captured by another pirate and refitted with parts from both ships.
The pirate mounts five ultraviolet lasers, including her two original
30MJ beams, a black market 100MJ laser and smaller weapons from earlier
prizes. Most of the cargo hold was turned into additional crew quarters,
and prisoner cells, extra reaction mass tanks for improved delta-V, and
an improved sickbay and workshop.
The pirate has a 3,000-ton (SM+9) streamlined, stealth hull.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 20).
[2-3] Habitat (20 bunkrooms each).
[4] Habitat (5 bunkrooms, 5 cabins, 10 automed clinic).
[5!] Secondary Battery (one fixed mount with 100MJ UV Laser, 135
tons cargo).
[6!] Tertiary Battery (two fixed mounts with 30MJ UV Lasers, one
turret with rapid fire 3 MJ UV Laser, one turret with very
rapid fire 300kJ UV Laser, 130 tons cargo).
[core] Control Room (C8 computer, comm/sensor 8, and 6 control
stations).
Central Hull System
[1] Nanocomposite Armor (dDR 20).
[2!] Stardrive Engine (FTL-1).
[3] Fusion Reactor (provides two power points).
[4] Habitat (12 cells, 6 cabins, 2 minifacs).
[5-6, core] Fuel Tank (150 tons of hydrogen providing 15 mps each).
Rear Hull System
[1] Nanocomposite Armor (dDR 20).
[2-4] Fusion Torches (0.5 G acceleration each).
[5-6] Fuel Tank (150 tons of hydrogen providing 15 mps each).
The bridge crew consists of a commander, a helmsman, three gunners and
a sensor operator per shift, plus damage control teams, boarding parties
and prize crews for a total around 200.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 3,000-ton Pirate Starship 100 -1/5 12 1.5 G/75 mps 3,000 290 +9
250ASV 20 1x $318.5M
Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.
Next Week: The final streamlined merchanter.
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