This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2010-01-25

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

3,000-ton Pirate Starship v1.0 (TL10)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The pirate started her career as a freighter, before she was 
captured by another pirate and refitted with parts from both ships.
  The freighter lost one of her fusion rockets during the battle, so the 
pirates mounted two smaller engines from their old ship. The armament is 
up to seven x-ray lasers, including her original twin 180-MJ beams and a 
surplus 900-MJ xaser which had been mounted on the first 100-ton pirate 
ship. Most of the cargo hold was converted into additional quarters and 
reaction mass tanks. All over the ship, unnecessary mass was removed to 
improve delta-V, including the fittings of the captain's cabin and even 
structural reinforcements from the fuel tanks, but both the sickbay and 
the workshop were substantially upgraded.
  The fusion rockets use 4,000 gallons of reaction mass per minute.

Subassemblies: Body +9, twenty retractable wheels +4. 
Powertrain: Five 2,000,000-lb. vectored fusion rockets; two 
  1,000,000-lb. vectored fusion rockets; 7,500-ton hyperdrive; 75-kW
  RTG; two 50,000-kW fusion reactors; six 450,000,000-kWs rechargeable 
  power cells; three 180,000,000-kWs rechargeable power cells.
Fuel: 400,000 gallons water.
Occ: 20 bridge RCS, 100 hammocks, 50 bunks, 25 double-occupancy cabins.
Cargo: 30,000 cf.

Armor     F       RL      B       T       U
All:    4/160   4/160   4/160   4/160   4/160

Weaponry
36-MJ X-Ray Laser [Bod:T] (37 shots) +2.
36-MJ X-Ray Laser [Bod:U] (37 shots) +2.
90-MJ X-Ray Laser [Bod:R] (60 shots) +2.
90-MJ X-Ray Laser [Bod:L] (60 shots) +2.
Two 180-MJ X-Ray Lasers [Bod:F] (150 shots each) +2.
Cheap 900-MJ Xaser [Bod:F] (150 shots) +2.

Equipment:
  Body: Spin hull (6-yard radius); full stabilization and cyberslave 
mounts for all weapons; two extreme-range radios; two extreme-range 
laser communicators ; 16,000-mile, air-search radar; 8,000-mile, 
air-search radar; four 3,200-mile thermographs; two 3,200-mile 
radscanners; three x400 astronomical LLTVs; two sets of precision 
navigation instruments; two IFF; six inertial navigation systems; 
terrain-following radar; seven HUDWACs with pupil scanners; deceptive 
jammer, rating 12; three C7 hardened mainframes; 96 terminals; two full 
fire suppression systems; two engineering workshops; operating room; 
seven automeds; cargo ramp; two 15-man airlocks; brig, 50 hammocks; 
250-man total life system. External: Retrofitted modest stealth; 
radiation shielding.

Statistics
Size: 240'x80'x40'   Payload: 2,025 tons    Lwt.: 3,000 tons
Volume: 300,000 cf   Maint.: 71 man-hours   Price: $54,342,925

HT: 10.   HPs: 180,000 Body, 2,400 each Wheel

aSpeed: 3,875   aAccel: 40   aDecel: 4   aMR: 1   aSR: 6

sAccel: 2 to 4.6 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 386,051 mph

Design Notes
  Cheaply made (to represent age). Body is 300,000 cf, with very good 
streamlining and lifting body. Wheels are 15,000 cf, retract into Body. 
Structure is extra-heavy, standard. Armor is standard composite. Sealed. 
Light tanks. Computerized controls with duplicate maneuver controls. 
43,356 cf of empty space. Empty weight is 1,950,000 lbs. 

Weapon             Weight Volume Cost     Power     WPS VPS CPS TL
36-MJ X-Ray Laser   1,000  20     $80,000    96,000  -   -   -  10
90-MJ X-Ray Laser   2,500  50    $180,000   240,000  -   -   -  10
180-MJ X-Ray Laser  5,000 100    $350,000   480,000  -   -   -  10
Cheap 900-MJ Xaser 25,000 500    $850,000 2,400,000  -   -   -  10

Weapon             Ammo Malf. Type Damage   SS Acc 1/2D    Max     RoF
36-MJ X-Ray Laser   -   ver.  imp. 6d*16(2) 25 27   57,000 170,000 1
90-MJ X-Ray Laser   -   ver.  imp. 6d*25(2) 30 28   90,000 270,000 1
180-MJ X-Ray Laser  -   ver.  imp. 6d*35(2) 30 29  130,000 390,000 1
Cheap 900-MJ Xaser  -   crit. imp. 6d*79(2) 30 30  280,000 840,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


3,000-ton Pirate Starship, Spaceships Version v1.0 (TL10^)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The pirate started her career as a freighter, before she was 
captured by another pirate and refitted with parts from both ships.
  The pirate mounts five ultraviolet lasers, including her two original 
30MJ beams, a black market 100MJ laser and smaller weapons from earlier 
prizes. Most of the cargo hold was turned into additional crew quarters, 
and prisoner cells, extra reaction mass tanks for improved delta-V, and 
an improved sickbay and workshop.
  The pirate has a 3,000-ton (SM+9) streamlined, stealth hull.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 20).
[2-3]        Habitat (20 bunkrooms each).
[4]          Habitat (5 bunkrooms, 5 cabins, 10 automed clinic).
[5!]         Secondary Battery (one fixed mount with 100MJ UV Laser, 135 
             tons cargo).
[6!]         Tertiary Battery (two fixed mounts with 30MJ UV Lasers, one 
             turret with rapid fire 3 MJ UV Laser, one turret with very 
             rapid fire 300kJ UV Laser, 130 tons cargo).
[core]       Control Room (C8 computer, comm/sensor 8, and 6 control 
             stations).

Central Hull System
[1]          Nanocomposite Armor (dDR 20).
[2!]         Stardrive Engine (FTL-1).
[3]          Fusion Reactor (provides two power points).
[4]          Habitat (12 cells, 6 cabins, 2 minifacs).
[5-6, core]  Fuel Tank (150 tons of hydrogen providing 15 mps each).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 20).
[2-4]        Fusion Torches (0.5 G acceleration each).
[5-6]        Fuel Tank (150 tons of hydrogen providing 15 mps each).

  The bridge crew consists of a commander, a helmsman, three gunners and 
a sensor operator per shift, plus damage control teams, boarding parties 
and prize crews for a total around 200.

TL  Spacecraft                dST/HP Hnd/SR HT Move         Lwt.  Load SM Occ   
 dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 3,000-ton Pirate Starship 100    -1/5   12 1.5 G/75 mps 3,000 290  +9 
250ASV 20  1x    $318.5M

Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.


Next Week: The final streamlined merchanter.
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