This is a weekly posting with GURPS vehicles (and the like) to the
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redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2010-02-01
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
10,000-ton Streamlined Hyperfreighter v1.0 (TL10)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is streamlined for planetary landings to avoid
any dependence on orbital transfer stations or shuttles.
The 10,000-ton freighter, with 4,000 tons of payload and 200 crew and
passengers, is probably as big as atmosphere-capable starships will get.
She was designed for voyages of more than a year, to the edges of known
space, with medical and repair facilities, and weaponry that would do a
corvette proud. The main limit on flight time is probably physiological,
since the cylindrical spaceframe can only spin for 0.1 G.
The fusion rockets use 13,333 gallons of reaction mass per minute. A
full load of provisions is $480,000.
Subassemblies: Body +10, thirty retractable wheels +5.
Powertrain: Eight 5,000,000-lb. vectored fusion rockets; 25,000-ton
hyperdrive; three 100,000-kW fusion reactors; ten 900,000,000-kWs
rechargeable power cells; 720,000,000-kWs rechargeable power cell.
Fuel: 800,000 gallons water.
Occ: 40 RCS, 90 double-occupancy cabins, 10 single-occupancy cabins,
10 luxury cabins.
Cargo: 400,000 cf.
Armor F RL B T U
All: 4/160 4/160 4/160 4/160 4/160
Weaponry
900-MJ X-Ray Laser [Bod:F] (166 shots) +2.
180-MJ X-Ray Laser [Bod:R] (166 shots) +2.
180-MJ X-Ray Laser [Bod:L] (166 shots) +2.
180-MJ X-Ray Laser [Bod:T] (166 shots) +2.
180-MJ X-Ray Laser [Bod:U] (166 shots) +2.
Equipment:
Body: Spin hull (10-yard radius); full stabilization and cyberslave
mounts for X-Ray Lasers; two extreme-range radios; two extreme-range
laser communicators ; two 16,000-mile AESAs; two 6,400-mile
thermographs; 6,400-mile radscanner; three x400 astronomical LLTVs; two
sets of precision navigation instruments; four transponders; six
inertial navigation systems; five HUDWACs with pupil scanners; advanced
radar/laser detector; deceptive jammer, rating 12; three C8 hardened
macroframes; 96 terminals; eight full fire suppression systems; complete
workshop; two operating rooms; ten automeds; cargo ramp; two 15-man
airlocks; three 200 man-day limited life systems; two 200-man full life
systems; 80,000 man-days of provisions. External: Radiation shielding.
Statistics
Size: 300'x150'x75' Payload: 7,500 tons Lwt.: 10,000 tons
Volume: 1,000,000 cf Maint.: 83 man-hours Price: $298,995,500
HT: 9. HPs: 360,000 Body, 4,000 each Wheel
aSpeed: 5,000 aAccel: 40 aDecel: 2 aMR: 0.5 aSR: 6
sAccel: 2 to 3 Gs sMR: 2 FTL Speed: 0.5 parsec/day
delta-V 191,821 mph
Design Notes
Body is 1,000,000 cf, with very good streamlining and lifting body.
Wheels are 50,000 cf, retract into Body. Structure is extra-heavy,
standard. Armor is standard composite. Sealed. Computerized controls
with triplicate maneuver controls. 12,618 cf of empty space. Empty
weight is 5,000,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
900-MJ X-Ray Laser 25,000 500 $1,700,000 2,400,000 - - - 10
180-MJ X-Ray Laser 5,000 100 $350,000 480,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
900-MJ X-Ray Laser - ver. imp. 6d*79(2) 30 31 280,000 840,000 1
180-MJ X-Ray Laser - ver. imp. 6d*35(2) 30 29 130,000 390,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
10,000-ton Streamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is streamlined for planetary landings to avoid
any dependence on orbital transfer stations or shuttles.
The 10,000-ton freighter, with 2,920 tons of payload and 200 crew and
passengers, is probably as big as atmosphere-capable starships will get.
She was designed for voyages of more than a year, to the edges of known
space, with medical and repair facilities, and weaponry that would do a
small corvette proud.
The freighter has a 10,000-ton (SM+10) streamlined hull.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 30).
[2] Habitat (50 cabins, 10 automed clinic).*
[3] Habitat (42 cabins, 8 luxury cabins, 2 minifacs).*
[4-5] Cargo (500 tons capacity each).
[6!] Tertiary Battery (one fixed mount with 100MJ UV Laser, one
turret with 10MJ rapid fire UV Laser, 420 tons cargo).*
[core] Control Room (C9 computer, comm/sensor 9, and 10 control
stations).*
Central Hull System
[1] Nanocomposite Armor (dDR 30).
[2] Fusion Reactor (provides two power points).*
[3!] Stardrive Engine (FTL-1).*
[4-6] Cargo (500 tons capacity each).
[core] Fuel Tank (500 tons of hydrogen providing 15 mps).
Rear Hull System
[1] Nanocomposite Armor (dDR 30).
[2-4] Fusion Torches (0.5 G acceleration each).*
[5-6] Fuel Tank (500 tons of hydrogen providing 15 mps each).
* One technician mans each system.
The freighter needs ten bridge crew and nine technicians per shift,
and some forty service crew for a total complement of 100.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM
Occ dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 10,000-ton Hyperfreighter 150 -2/5 13 1.5 G/45 mps 10,000 2,940 +10
200ASV 30 1x $1,005M
Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -2/5.
Next Week: The unstreamlined counterpart.
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