This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2010-02-01

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

10,000-ton Streamlined Hyperfreighter v1.0 (TL10)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The 10,000-ton freighter, with 4,000 tons of payload and 200 crew and 
passengers, is probably as big as atmosphere-capable starships will get. 
She was designed for voyages of more than a year, to the edges of known 
space, with medical and repair facilities, and weaponry that would do a 
corvette proud. The main limit on flight time is probably physiological, 
since the cylindrical spaceframe can only spin for 0.1 G.
  The fusion rockets use 13,333 gallons of reaction mass per minute. A 
full load of provisions is $480,000.

Subassemblies: Body +10, thirty retractable wheels +5. 
Powertrain: Eight 5,000,000-lb. vectored fusion rockets; 25,000-ton 
  hyperdrive; three 100,000-kW fusion reactors; ten 900,000,000-kWs 
  rechargeable power cells; 720,000,000-kWs rechargeable power cell.
Fuel: 800,000 gallons water.
Occ: 40 RCS, 90 double-occupancy cabins, 10 single-occupancy cabins, 
  10 luxury cabins.
Cargo: 400,000 cf.

Armor     F       RL      B       T       U
All:    4/160   4/160   4/160   4/160   4/160

Weaponry
900-MJ X-Ray Laser [Bod:F] (166 shots) +2.
180-MJ X-Ray Laser [Bod:R] (166 shots) +2.
180-MJ X-Ray Laser [Bod:L] (166 shots) +2.
180-MJ X-Ray Laser [Bod:T] (166 shots) +2.
180-MJ X-Ray Laser [Bod:U] (166 shots) +2.

Equipment:
  Body: Spin hull (10-yard radius); full stabilization and cyberslave 
mounts for X-Ray Lasers; two extreme-range radios; two extreme-range 
laser communicators ; two 16,000-mile AESAs; two 6,400-mile 
thermographs; 6,400-mile radscanner; three x400 astronomical LLTVs; two 
sets of precision navigation instruments; four transponders; six 
inertial navigation systems; five HUDWACs with pupil scanners; advanced 
radar/laser detector; deceptive jammer, rating 12; three C8 hardened 
macroframes; 96 terminals; eight full fire suppression systems; complete 
workshop; two operating rooms; ten automeds; cargo ramp; two 15-man 
airlocks; three 200 man-day limited life systems; two 200-man full life 
systems; 80,000 man-days of provisions. External: Radiation shielding.

Statistics
Size: 300'x150'x75'    Payload: 7,500 tons    Lwt.: 10,000 tons
Volume: 1,000,000 cf   Maint.: 83 man-hours   Price: $298,995,500

HT: 9.   HPs: 360,000 Body, 4,000 each Wheel

aSpeed: 5,000   aAccel: 40   aDecel: 2   aMR: 0.5   aSR: 6

sAccel: 2 to 3 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 191,821 mph

Design Notes
  Body is 1,000,000 cf, with very good streamlining and lifting body. 
Wheels are 50,000 cf, retract into Body. Structure is extra-heavy, 
standard. Armor is standard composite. Sealed. Computerized controls 
with triplicate maneuver controls. 12,618 cf of empty space. Empty 
weight is 5,000,000 lbs. 

Weapon             Weight Volume Cost       Power     WPS VPS CPS TL
900-MJ X-Ray Laser 25,000 500    $1,700,000 2,400,000  -   -   -  10
180-MJ X-Ray Laser  5,000 100      $350,000   480,000  -   -   -  10

Weapon             Ammo Malf. Type Damage   SS Acc 1/2D    Max     RoF
900-MJ X-Ray Laser  -   ver.  imp. 6d*79(2) 30 31  280,000 840,000 1
180-MJ X-Ray Laser  -   ver.  imp. 6d*35(2) 30 29  130,000 390,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


10,000-ton Streamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The 10,000-ton freighter, with 2,920 tons of payload and 200 crew and 
passengers, is probably as big as atmosphere-capable starships will get. 
She was designed for voyages of more than a year, to the edges of known 
space, with medical and repair facilities, and weaponry that would do a 
small corvette proud.
  The freighter has a 10,000-ton (SM+10) streamlined hull.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 30).
[2]          Habitat (50 cabins, 10 automed clinic).*
[3]          Habitat (42 cabins, 8 luxury cabins, 2 minifacs).*
[4-5]        Cargo (500 tons capacity each).
[6!]         Tertiary Battery (one fixed mount with 100MJ UV Laser, one 
             turret with 10MJ rapid fire UV Laser, 420 tons cargo).*
[core]       Control Room (C9 computer, comm/sensor 9, and 10 control 
             stations).*

Central Hull System
[1]          Nanocomposite Armor (dDR 30).
[2]          Fusion Reactor (provides two power points).*
[3!]         Stardrive Engine (FTL-1).*
[4-6]        Cargo (500 tons capacity each).
[core]       Fuel Tank (500 tons of hydrogen providing 15 mps).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 30).
[2-4]        Fusion Torches (0.5 G acceleration each).*
[5-6]        Fuel Tank (500 tons of hydrogen providing 15 mps each).

  * One technician mans each system.
  The freighter needs ten bridge crew and nine technicians per shift, 
and some forty service crew for a total complement of 100.

TL  Spacecraft                dST/HP Hnd/SR HT Move         Lwt.   Load  SM  
Occ    dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 10,000-ton Hyperfreighter 150    -2/5   13 1.5 G/45 mps 10,000 2,940 +10 
200ASV 30  1x    $1,005M

Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -2/5.


Next Week: The unstreamlined counterpart.
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