This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2010-02-08
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
10,000-ton Unstreamlined Hyperfreighter v1.0 (TL10)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is unstreamlined, so she uses orbital transfer
stations or shuttles at both ends of the flight.
The ship has a main hull and two spin pods, rotating at 0.5 G. Each of
the pods can house 100 people for more than a year (much longer, if some
of the cargo capacity is used for extra food and spares). The main hull
contains the bridge, engines, reaction mass tanks, holds for 4,000 tons
of cargo and two shuttle bays. For ventures to the edges of known space,
the freighter is armed almost like a small corvette, but she lacks the
armor and redundant systems to survive real battles.
The fusion rockets use 100,000 gallons of reaction mass per hour. A
full load of provisions is $480,000.
Subassemblies: Body +10, two Pods +8.
Powertrain: Eight 625,000-lb. vectored fusion rockets; 25,000-ton
hyperdrive; two 2,000-kW RTGs; three 100,000-kW fusion reactors; ten
900,000,000-kWs rechargeable power cells; 720,000,000-kWs
rechargeable power cell.
Fuel: 800,000 gallons water.
Occ: 50 bridge RCS, 40 double-occupancy cabins, 110 single-occupancy
cabins, 10 luxury cabins.
Cargo: 400,000 cf.
Armor F RL B T U
All: 4/120 4/120 4/120 4/120 4/120
Weaponry
900-MJ X-Ray Laser [Bod:F] (166 shots) +2.
180-MJ X-Ray Laser [Bod:R] (166 shots) +2.
180-MJ X-Ray Laser [Bod:L] (166 shots) +2.
180-MJ X-Ray Laser [Bod:T] (166 shots) +2.
180-MJ X-Ray Laser [Bod:U] (166 shots) +2.
Equipment:
Body: Full stabilization and cyberslave mounts for X-Ray Lasers; two
extreme-range radios; two extreme-range laser communicators ; two
16,000-mile AESAs; two 6,400-mile thermographs; 6,400-mile radscanner;
three x400 astronomical LLTVs; two sets of precision navigation
instruments; four transponders; six inertial navigation systems; five
HUDWACs with pupil scanners; advanced radar/laser detector; deceptive
jammer, rating 12; three C8 hardened macroframes; 64 terminals; eight
full fire suppression systems; two complete workshops; 40-man airlock;
two 10,000-cf space docks; four 200 man-day limited life systems. Pods:
150-foot spin arm; two extreme-range radios; 16 terminals; full fire
suppression system; operating room; eight automeds; 1,000-sf mess;
4-man airlock; 200-man full life system; 40,000 man-days of provisions.
External: Radiation shielding.
Statistics
Size: 180'x360'x360' Payload: 7,600 tons Lwt.: 10,000 tons
Volume: 1,000,000 cf Maint.: 67 man-hours Price: $194,315,500
HT: 9. HPs: 360,000 Body, 90,000 each Pod
sAccel: 0.25 to 0.38 Gs sMR: 0.25 FTL Speed: 0.5 parsec/day
delta-V 191,821 mph
Design Notes
Body is 800,000 cf. Pods are 100,000 cf each. Structure is
extra-heavy, standard. Armor is standard composite. Sealed. Computerized
controls with triplicate maneuver controls. 171,543 cf of empty space in
the Body and 42,851 cf of empty space in each Pod. Empty weight is
4,800,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
900-MJ X-Ray Laser 25,000 500 $1,700,000 2,400,000 - - - 10
180-MJ X-Ray Laser 5,000 100 $350,000 480,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
900-MJ X-Ray Laser - ver. imp. 6d*79(2) 30 31 280,000 840,000 1
180-MJ X-Ray Laser - ver. imp. 6d*35(2) 30 29 130,000 390,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
10,000-ton Unstreamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is unstreamlined, so she uses orbital transfer
stations or shuttles at both ends of the flight.
The ship has a main hull and two spin pods, rotating at 0.2 G. Each of
the pods can house 100 people for more than a year (much longer, if some
of the cargo capacity is used for extra food and spares). The main hull
contains the bridge, engines, reaction mass tanks, holds for 3,420 tons
of cargo and a shuttle hangar. For ventures to the edges of known space,
the freighter is armed almost like a small corvette, but she lacks the
armor and redundant systems to survive real battles.
The freighter has a 10,000-ton (SM+10) unstreamlined hull with spin
gravity.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 50).
[2] Habitat (50 cabins, 10 automed clinic).*
[3] Habitat (50 cabins, 2 minifacs, 4 bars).*
[4] Hangar Bay (300 tons capacity).*
[5] Cargo (500 tons capacity).
[6!] Tertiary Battery (one fixed mount with 100MJ UV Laser, one
turret with 10MJ rapid fire UV Laser, 420 tons cargo).*
[core] Control Room (C9 computer, comm/sensor 9, and 10 control
stations).*
Central Hull System
[1] Nanocomposite Armor (dDR 50).
[2-6] Cargo (500 tons capacity each).
Rear Hull System
[1] Nanocomposite Armor (dDR 50).
[2] Fusion Torch (0.5 G acceleration).*
[3-5] Fuel Tank (500 tons of hydrogen providing 15 mps each).
[6!] Stardrive Engine (FTL-1).*
[core] Fusion Reactor (provides two power points).*
* One technician mans each system.
The freighter needs ten bridge crew and eight technicians per shift,
and some forty service crew for a total complement of 100.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM
Occ dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 10,000-ton Hyperfreighter 150 -3/5 13 0.5 G/45 mps 10,000 3,740 +10
200ASV 50 1x $607M
Next Week: The shuttle.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l