All characters copyright 2010 by Brandon Cope
This is a raw five-man crew of an M-4 Sherman tank (p.W102) after D-Day. With
minor alterations they can be changed to other countries (and possibly to some
third world countries since WWII). See p.W1 for notes on improving the quality
of the crew.
The Armored Crewman template (p.W73) doesn't mention the position many armies
listed as "co-driver" or "bow gunner". This crewman fired the bow machinegun
and often operated the radio. He would also fill in for the driver as required.
Some light tanks lacked this position, while other tanks had only a two-man
turret (with the commander either acting as loader or serving as loader).
The Panzer IV (p.W103) and Tiger (p.W104) could use this crew with only
modifications for nationality. The T-34 (p.W105) would be a bit more of a
problem, as the commander doubled as gunner (it is suggested that the gunner
character is dropped and the commander used for both roles, without any
increase in skill levels).
Small arms on the Sherman might include two M-3 "grease guns" with six
magazines and 12 hand grenades. A M-2 tripod was also provided to allow the
crew to dismount the coaxial .30-cal Browning MG. Some individual crewmen might
also carry a pistol, normally a Colt M-1911A1.
-----------------------
Joe the Tank Commander
Setting: WWII
ST 11 [10]; DX 10 [0]; IQ 11 [10]; HT 11 [10]
Advantages: Fit [5]; Military Rank 2 [10]
Disadvantages: Addiction (Tobacco) [-5]; Bloodlust [-10]; Code of Honor
(Enlisted man) [-10]; Compulsive Gambling [-5]; Extremely Hazardous Duty [-20]
Skills: Administration-10 [1]; Armoury (Vehicular)-10 [1]; Brawling-10 [1];
Camouflage-11 [1]; Climbing-9 [1]; Demolition-9 [1/2]; Driving (Tracked)-10
[2]; Electronics Operation (Communication)-10 [1]; Engineer (Combat)-9 [1];
First Aid-11 [1]; Gambling-10 [1]; Gunner (Machinegun)-10 [1]; Gunner
(Cannon)-11 [2]; Guns (Light Auto)-10 [1/2]; Guns (Rifle)-10 [1/2]; Hiking-9
[1/2]; Jumping-9 [1/2]; Knife-10 [1]; Leadership-10 [1]; Mechanic (Gasoline
Engine)-10 [1]; Orienteering-10 [1]; Savoir-Faire (Military)-10 [1/2];
Scrounging-11 [1]; Soldier-10 [1]; Spear-8 [1/2]; Stealth-9 [1]; Survival
(Woodlands)-10 [1]; Swimming-10 [1]; Tactics (Armor)-10 [2]; Throwing-8 [1];
Traps-10 [1]
-------------------
Joe the Tank Gunner
Setting: WWII
ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]
Advantages: Fit [5]; Military Rank 1 [5]; Less Sleep 1 [3]
Disadvantages: Compulsive Behavior (Binge Drinking) [-10]; Extremely Hazardous
Duty [-20]; Lecherousness [-15]; Sense of Duty (Crew) [-5]
Skills: Administration-9 [1]; Armoury (Vehicular)-10 [2]; Brawling-11 [1];
Camouflage-10 [1]; Climbing-10 [1]; Demolition-9 [1]; Driving (Tracked)-11 [2];
Electronics Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First
Aid-10 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-12 [2]; Guns (Light
Auto)-11 [1/2]; Guns (Rifle)-12 [1]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11
[1]; Leadership-9 [1]; Mechanic (Gasoline Engine)-9 [1]; Musical Instrument
(Harmonica)-8 [1]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-9 [1];
Spear-9 [1/2]; Sport (Baseball)-10 [1]; Stealth-10 [1]; Survival (Woodlands)-9
[1]; Swimming-11 [1]; Tactics (Armor)-8 [1]; Throwing-9 [1]; Traps-9 [1]
-------------------
Joe the Tank Driver
Setting: WWII
ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]
Advantages: Charisma +1 [5]; Fit [5]; Strong Will +1 [4]
Disadvantages: Bad Sight (Farsighted) [-10]; Extremely Hazardous Duty [-20];
Fanaticism (Patriotism) [-15]; Skinny [-5]
Skills: Armoury (Vehicular)-9 [1]; Brawling-11 [1]; Camouflage-10 [1];
Climbing-10 [1]; Demolition-8 [1/2]; Driving (Tracked)-12 [4]; Electronics
Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1];
Gunner (Machinegun)-11 [1]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2];
Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic
(Gasoline Engine)-10 [2]; Orienteering-10 [2]; Running-9 [1]; Scrounging-10
[1]; Singing-11 [1]; Soldier-9 [1]; Spear-9 [1/2]; Sport (Football)-10 [1];
Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; Throwing-9 [1];
Traps-9 [1]
----------------------
Joe the Tank Co-Driver
Setting: WWII
ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]
Advantages: Absolute Timing [5]; Fit [5]; Hard to Kill 1 [5]
Disadvantages: Extremely Hazardous Duty [-20]; Impulsiveness [-10]; Intolerance
(Women) [-5]; Sense of Duty (Army) [-10]; Stubbornness [-5]
Skills: Armoury (Vehicular)-9 [1]; Brawling-11 [1]; Camouflage-10 [1];
Climbing-10 [1]; Demolition-8 [1/2]; Driving (Heavy Wheeled)-11 [2]; Driving
(Tracked)-11 [2]; Electronics Operation (Communication)-10 [2]; Engineer
(Combat)-8 [1]; First Aid-10 [1]; Games (Checkers)-10 [1]; Gunner
(Machinegun)-12 [2]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2]; Guns
(Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic
(Gasoline Engine)-10 [2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-9 [1];
Spear-9 [1/2]; Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1];
Throwing-9 [1]; Traps-9 [1]
Joe the Tank Loader
Setting: WWII
ST 11 [10]; DX 11 [10]; IQ 11 [10]; HT 11 [10]
Advantages: Acute Hearing +3 [6]; Fit [5]
Disadvantages: Bad Temper [-10]; Edgy [-5]; Extremely Hazardous Duty [-20];
Greed [-15]
Skills: Armoury (Vehicular)-10 [1]; Boxing-10 [1]; Brawling-11 [1];
Camouflage-11 [1]; Climbing-10 [1]; Demolition-9 [1/2]; Driving (Tracked)-10
[1]; Electronics Operation (Communication)-10 [1]; Engineer (Combat)-9 [1];
First Aid-11 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-11 [1]; Guns
(Light Auto)-11 [1/2]; Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2];
Knife-11 [1]; Mechanic (Gasoline Engine)-10 [1]; Orienteering-10 [1];
Scrounging-11 [1]; Soldier-10 [1]; Spear-9 [1/2]; Stealth-10 [1]; Survival
(Woodlands)-10 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-10 [1]
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l