All characters copyright 2010 by Brandon Cope

This is a raw five-man crew of an M-4 Sherman tank (p.W102) after D-Day. With 
minor alterations they can be changed to other countries (and possibly to some 
third world countries since WWII). See p.W1 for notes on improving the quality 
of the crew.

The Armored Crewman template (p.W73) doesn't mention the position many armies 
listed as "co-driver" or "bow gunner". This crewman fired the bow machinegun 
and often operated the radio. He would also fill in for the driver as required. 
Some light tanks lacked this position, while other tanks had only a two-man 
turret (with the commander either acting as loader or serving as loader). 

The Panzer IV (p.W103) and Tiger (p.W104) could use this crew with only 
modifications for nationality. The T-34 (p.W105) would be a bit more of a 
problem, as the commander doubled as gunner (it is suggested that the gunner 
character is dropped and the commander used for both roles, without any 
increase in skill levels).

Small arms on the Sherman might include two M-3 "grease guns" with six 
magazines and 12 hand grenades. A M-2 tripod was also provided to allow the 
crew to dismount the coaxial .30-cal Browning MG. Some individual crewmen might 
also carry a pistol, normally a Colt M-1911A1.
-----------------------
Joe the Tank Commander
Setting: WWII

ST 11 [10]; DX 10 [0]; IQ 11 [10]; HT 11 [10]

Advantages: Fit [5]; Military Rank 2 [10]

Disadvantages: Addiction (Tobacco) [-5]; Bloodlust [-10]; Code of Honor 
(Enlisted man) [-10]; Compulsive Gambling [-5]; Extremely Hazardous Duty [-20]

Skills: Administration-10 [1]; Armoury (Vehicular)-10 [1]; Brawling-10 [1]; 
Camouflage-11 [1]; Climbing-9 [1]; Demolition-9 [1/2]; Driving (Tracked)-10 
[2]; Electronics Operation (Communication)-10 [1]; Engineer (Combat)-9 [1]; 
First Aid-11 [1]; Gambling-10 [1]; Gunner (Machinegun)-10 [1]; Gunner 
(Cannon)-11 [2]; Guns (Light Auto)-10 [1/2]; Guns (Rifle)-10 [1/2]; Hiking-9 
[1/2]; Jumping-9 [1/2]; Knife-10 [1]; Leadership-10 [1]; Mechanic (Gasoline 
Engine)-10 [1]; Orienteering-10 [1]; Savoir-Faire (Military)-10 [1/2]; 
Scrounging-11 [1]; Soldier-10 [1]; Spear-8 [1/2]; Stealth-9 [1]; Survival 
(Woodlands)-10 [1]; Swimming-10 [1]; Tactics (Armor)-10 [2]; Throwing-8 [1]; 
Traps-10 [1]
-------------------
Joe the Tank Gunner
Setting: WWII

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Fit [5]; Military Rank 1 [5]; Less Sleep 1 [3]

Disadvantages: Compulsive Behavior (Binge Drinking) [-10]; Extremely Hazardous 
Duty [-20]; Lecherousness [-15]; Sense of Duty (Crew) [-5]
Skills: Administration-9 [1]; Armoury (Vehicular)-10 [2]; Brawling-11 [1]; 
Camouflage-10 [1]; Climbing-10 [1]; Demolition-9 [1]; Driving (Tracked)-11 [2]; 
Electronics Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First 
Aid-10 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-12 [2]; Guns (Light 
Auto)-11 [1/2]; Guns (Rifle)-12 [1]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 
[1]; Leadership-9 [1]; Mechanic (Gasoline Engine)-9 [1]; Musical Instrument 
(Harmonica)-8 [1]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-9 [1]; 
Spear-9 [1/2]; Sport (Baseball)-10 [1]; Stealth-10 [1]; Survival (Woodlands)-9 
[1]; Swimming-11 [1]; Tactics (Armor)-8 [1]; Throwing-9 [1]; Traps-9 [1]
-------------------
Joe the Tank Driver
Setting: WWII

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Charisma +1 [5]; Fit [5]; Strong Will +1 [4]

Disadvantages: Bad Sight (Farsighted) [-10]; Extremely Hazardous Duty [-20]; 
Fanaticism (Patriotism) [-15]; Skinny [-5]

Skills: Armoury (Vehicular)-9 [1]; Brawling-11 [1]; Camouflage-10 [1]; 
Climbing-10 [1]; Demolition-8 [1/2]; Driving (Tracked)-12 [4]; Electronics 
Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1]; 
Gunner (Machinegun)-11 [1]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2]; 
Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic 
(Gasoline Engine)-10 [2]; Orienteering-10 [2]; Running-9 [1]; Scrounging-10 
[1]; Singing-11 [1]; Soldier-9 [1]; Spear-9 [1/2]; Sport (Football)-10 [1]; 
Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; Throwing-9 [1]; 
Traps-9 [1]
----------------------
Joe the Tank Co-Driver
Setting: WWII

ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10]

Advantages: Absolute Timing [5]; Fit [5]; Hard to Kill 1 [5]

Disadvantages: Extremely Hazardous Duty [-20]; Impulsiveness [-10]; Intolerance 
(Women) [-5]; Sense of Duty (Army) [-10]; Stubbornness [-5]

Skills: Armoury (Vehicular)-9 [1]; Brawling-11 [1]; Camouflage-10 [1]; 
Climbing-10 [1]; Demolition-8 [1/2]; Driving (Heavy Wheeled)-11 [2]; Driving 
(Tracked)-11 [2]; Electronics Operation (Communication)-10 [2]; Engineer 
(Combat)-8 [1]; First Aid-10 [1]; Games (Checkers)-10 [1]; Gunner 
(Machinegun)-12 [2]; Gunner (Cannon)-11 [1]; Guns (Light Auto)-11 [1/2]; Guns 
(Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic 
(Gasoline Engine)-10 [2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-9 [1]; 
Spear-9 [1/2]; Stealth-10 [1]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; 
Throwing-9 [1]; Traps-9 [1]

Joe the Tank Loader
Setting: WWII

ST 11 [10]; DX 11 [10]; IQ 11 [10]; HT 11 [10]

Advantages: Acute Hearing +3 [6]; Fit [5]

Disadvantages: Bad Temper [-10]; Edgy [-5]; Extremely Hazardous Duty [-20]; 
Greed [-15]

Skills: Armoury (Vehicular)-10 [1]; Boxing-10 [1]; Brawling-11 [1]; 
Camouflage-11 [1]; Climbing-10 [1]; Demolition-9 [1/2]; Driving (Tracked)-10 
[1]; Electronics Operation (Communication)-10 [1]; Engineer (Combat)-9 [1]; 
First Aid-11 [1]; Gunner (Machinegun)-11 [1]; Gunner (Cannon)-11 [1]; Guns 
(Light Auto)-11 [1/2]; Guns (Rifle)-11 [1/2]; Hiking-9 [1/2]; Jumping-10 [1/2]; 
Knife-11 [1]; Mechanic (Gasoline Engine)-10 [1]; Orienteering-10 [1]; 
Scrounging-11 [1]; Soldier-10 [1]; Spear-9 [1/2]; Stealth-10 [1]; Survival 
(Woodlands)-10 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-10 [1]



      
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