This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2010-03-22
Large Colonizer Transport v1.0 (TL10) Copyright 2010 by Onno Meyer The Colonizer Transport uses three obvious violations of physics as we know it, and some less obvious ones, to allow interstellar travel on the scale necessary to settle new, exciting planets. The ship has a roughly cylindrical frame, 300m long and 50m wide, but she is incapable of atmospheric flight. In theory, five shuttle docking ports allow a turnaround in 24 hours or less, but experienced captains expect delays when it comes to moving 120,000 colonists. The Transport has a dock to deploy one of the huge Colonizer Shuttles or to bring it home for maintenance, but usually she travels light with just the crew, the passengers, 12,000 tons of luggage, and 500 tons of cargo. The 80 main decks of the Transport are perpendicular to the axis of thrust, but artificial gravity allows some sections, notably the dock and the hyperdrives, to be mounted at a 90° angle. A spine with lifts, life support, and power and data lines runs the length of the ship. A typical colonist deck contains 2,000 bunks, a galley, and a few dozen toilets and showers. The crew quarters are divided into a section for the engineers and technicians in the stern, a section for the bridge crew in the bow, and two sections for service crew sandwiched between the colonist decks. Subassemblies: Body +13. Powertrain: Five 4,000,000-lb. standard reactionless thrusters; five 100,000-ton hyperdrives; five 2,500,000-kW fusion reactors; five 36,000,000,000-kWs rechargeable power cells. Occ: 150 bridge RCS, 120,000 bunks, 2,500 cabins. Cargo: 1,250,000 cf. Armor F RL B T U Body: 4/90 4/90 4/90 4/90 4/90 Equipment: Body: Six extreme-range radios; two extreme-range laser communicators; six 10,000-mile AESAs; six 10,000-mile PESAs; 5,000-mile multiscanner; four x500 astronomical LLTVs; four sets of precision navigation instruments; two IFF; six inertial navigation systems; four C7 hardened mainframes; 8,000 terminals; 120 full fire suppression systems; three complete workshops; 40 operating rooms; 48 cryonic capsules; 100 automeds; five 18-man airlocks; 10-man airlock; space dock for 100,000 cf of subcraft; ten 15,000-man total life support systems; 740 grav units. External: Radiation shielding. Statistics Size: 1,000'x180'x180' Payload: 25,000 tons Lwt.: 100,000 tons Volume: 20,000,000 cf Maint.: 221 man-hours Price: $2,120,993,500 HT: 5. HPs: 165,000 Body sAccel: 0.1 G sMR: 0.1 FTL Speed: 1 parsec/day. Design Notes Body is 20,000,000 cf. Structure is extra-light, standard. Armor is standard metal. Sealed. Computerized controls with quadruple maneuver controls. 683,030 cf of empty space. Empty weight is 150,000,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, January 2007 errata], VXi (including the structural volume rule) and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: The shuttle. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
