David replied to Travis who replied to Zan: > >>Weaponry > >>2.16-MJ X-Ray Laser [Bod:F] (937 shots) +2. > > > > This thing could fire continuously(full auto at rof 20) for nearly 47 > > seconds before it runs out of juice, and if there is anything hostile > > still around after that kind of outlay of firepower, then I hope the > > humans in the squad have been running for their lives for at least 45 > > of those seconds...
Think of it as a GPMG or possibly HMG attached to an infantry squad. GPMGs with a two-man team would have roughly that many rounds, and might get through a couple of short engagements before it is time for ammo resupply -- but they would not be shooting at maximum RoF at a single target. Same for the warbot, except that it can also slowly recharge itself if nothing else happens after the initial encounter. A minor feature, really, but the number had to be mentioned somewhere. > Infantry are already dead. the mulitple rocket launcher that kills > every thing in a square klick got them. The rocket salvo will be degraded by point defense from AFVs and robots, including this model, and the powered armor worn by the infantry will require relatively large smart bomblets for a kill, so there are fewer bomblets per surviving rocket. Battlefields get more lethal, and infantry gets tougher or harder to hit. That kind of arms race has gone on for centuries. > >> I think with popup, fire and cover tactics the warbot would do okay. > Even > >> with laser weapons, bringing the weapon on target is not instantaneous. > In > >> GURPS terms that should mean getting a Dodge against attacks against > the > >> warbot. If two units have line-of-sight, either one of them retreats fast or one of them will be killed/destroyed soon. Who dies and who survives depends on many factors, like plain old luck, the quality of targeting data from other sensors, the tactical situation, and the relative capability of the units. That isn't terribly different from today, either. Except that by TL11 a piece of hardware can take some of the risks, which increases the survival chances of the characters. It ain't cowardly to send robots ahead to die :-) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
