This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2011-05-09

Cargo Drop Pod v1.0 (TL8)
  Copyright 2011 by Onno Meyer

  For planetary exploration in a near-future game, a soft landing at the 
destination can be as much of a problem as the interplanetary flight (or 
even an interstellar flight, if the setting has FTL travel).
  The Drop Pod combines four methods of braking. A retro rocket is used 
to reduce the velocity by 300 m/s, which brings the Cargo Drop Pod into 
the upper reaches of the atmosphere. The aeroshell is used for steering 
and braking, until the speed is low enough to deploy the parachute. The 
aeroshell is discarded prior to landing, and the parachute is released 
just before impact, when airbags take over -- this keeps the cargo bay 
clear of obstructions.
  On an earthlike world, with a dense atmosphere, the Cargo Drop Pod can 
maneuver with fair accuracy. It combines GPS, inertial navigation, and a 
laser tracker. On Mars, the thin atmosphere makes precision difficult, 
and the search for all dropped equipment may be an expedition by itself.
  The heat shield is 2,200 lbs. and $8,800 (included in the stats listed 
below) and the retro rocket is 1,800 lbs. (included in payload) and 
$9,000 (not included).

Subassemblies: Body +4. 
Powertrain: 3,000-kWs advanced battery. 
Cargo: 500 cf.

Armor         F      RL     B      T      U
Body:        4/20   4/20   4/20   4/20   4/20
Exo Armor:   4/80   4/80   4/80   4/80   4/80

Equipment:
  Body: Long-range radio; two x1 LLTVs; transponder; inertial navigation 
system; global positioning system; laser spot tracker; C2 compact, 
hardened, small computer; 4,000-lb. external impact absorber; 16,000-lb. 
vehicular parachute. External: 1,800-lb. hardpoint.

Statistics
Size: 25'x10'x10'   Payload: 5.9 tons   Lwt.: 10 tons
Volume: 750 cf      Maint.: 32 hours    Price: $395,370

HT: 12.   HPs: 750 Body

With heat shield and rocket, in orbit:
sAccel: 1 to 1.08 Gs   sMR: 1   Delta-V: 680 mph (0.189 mps)

With heat shield, without rocket, Earth conditions:
aSpeed:   465   aAccel:  0   aDecel:  0.5   aMR: 0.125   aSR: 3
Stall Speed 170. Glide Ratio 7.5:1.

With heat shield, without rocket, Mars conditions:
aSpeed:   815   aAccel:  0   aDecel:  0.5   aMR: 0.125   aSR: 3
Stall Speed 990. Glide Ratio 0.7:1.

Without heat shield and rocket, Earth conditions:
aSpeed:   440   aAccel:  0   aDecel:  0.5   aMR: 0.125   aSR: 3
Stall Speed 160. Glide Ratio 7.6:1.

Without heat shield and rocket, Mars conditions:
aSpeed:   765   aAccel:  0   aDecel:  0.5   aMR: 0.125   aSR: 3
Stall Speed 925. Glide Ratio 0.7:1.

Design Notes
  Body is 714 cf, with very good streamlining and lifting body. 
Structure is medium, expensive. Armor is advanced, open-frame composite 
covered by expensive, fire-proof, ablative, exo husk. Sealed. 18.8 cf 
empty space. Empty weight is 8,200 lbs. 
  The vehicle uses the design rules from Vehicles [second edition, third 
printing, December '09 errata], Mars (for the stall speed increase), VXi 
and VXii (including the armor volume rule) with the text format from 
Vehicles Lite. 


Thanks to Travis for the idea and to Coyt for much of the technobabble.

Next Week: A little space marauder.
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